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Student Self-Efficacy in Learning English in a Wearable Virtual Reality Environment
PROCEEDING

, , Lunghwa University of Science and Technology, Taiwan

Society for Information Technology & Teacher Education International Conference, in Las Vegas, NV, United States ISBN 978-1-939797-37-7 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

The continuous advancement of technology has provided the possibilities and challenges of mobile devices for learning. The purpose of the study is to create a wearable virtual reality environment for English learning. A pilot study was conducted to examine student self-efficacy of English learning in a wearable virtual reality environment. Results show that students moderately ranked in their self-efficacy. The feedback from these students will further help the researchers improve the design and the content of the learning environment.

Citation

Chen, Y.L. & Hsu, C.C. (2019). Student Self-Efficacy in Learning English in a Wearable Virtual Reality Environment. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1324-1327). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE). Retrieved November 15, 2019 from .

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