ABRACADABRA: A Rich Internet Literacy Application
PROCEEDINGS
Mimi Zhou, Roberto Muzard, Micha Therrien, Geoffrey Hipps, Philip C. Abrami, Concordia University, Canada

EdMedia + Innovate Learning, in Montreal, Canada ISBN 978-1-880094-56-3 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
This article describes an Internet based early literacy project that simulates a media-element rich learning environment to enhance children's literacy skills. Currently in its first year, the software prototype has received positive feedbacks through field-testing. The design and development process constantly undergoes evaluation in order to meet overall pedagogical requirements, the state of computers and networks existing in schools. It is meant to offer research-based literacy activities connected to digitalized children's literature and offers assessment of each student's progress. This application is driven and structured based on the concepts of Object Orient Programming (OOP). These same OOP concepts can be seen in the light of Learning Objects (LO).
Citation
Zhou, M., Muzard, R., Therrien, M., Hipps, G. & Abrami, P.C. (2005). ABRACADABRA: A Rich Internet Literacy Application. In P. Kommers & G. Richards (Eds.), Proceedings of ED-MEDIA 2005--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 4155-4162). Montreal, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved February 18, 2019 from https://www.learntechlib.org/primary/p/20730/.
© 2005 Association for the Advancement of Computing in Education (AACE)
Keywords
References
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