Developing computer games in critical thinking assessment
Yu-ling Lu, Department of Science Education, Taiwan ; Shu-hua Cheng, Department of Applied Chemistry, Taiwan ; Chi-jui Lien, Department of Science Education, Taiwan
EdMedia + Innovate Learning, in Montreal, Canada ISBN 978-1-880094-56-3 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
In the daily life, people make decisions based on what we believe. Critical thinking is a comprehensive set of procedures that help us make appropriate decisions. Critical thinking is an ability that we believe to be important in students' science learning. Gaming is part of today students' culture. For students, games are fun. It is necessary for educators to develop educational games that enhance teaching and learning. The purpose of this study was to develop gaming assessment software that is based on the critical thinking evaluation criteria and assessment instruments for science education. In this game system, the student gets immediate feedback.
Lu, Y.l., Cheng, S.h. & Lien, C.j. (2005). Developing computer games in critical thinking assessment. In P. Kommers & G. Richards (Eds.), Proceedings of ED-MEDIA 2005--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3237-3239). Montreal, Canada: Association for the Advancement of Computing in Education (AACE).
© 2005 Association for the Advancement of Computing in Education (AACE)