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Eye Tracking in Game-based Virtual Language Learning Environment
PROCEEDING

, Department of Applied Foreign Languages,Lunghwa University of Science and Technology, Taiwan, Taiwan ; , Department of Culture Creativity and Multimedia,Lunghwa University of Science and Technology, Taiwan, Taiwan

Society for Information Technology & Teacher Education International Conference, in Austin, TX, United States ISBN 978-1-939797-27-8 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Higher education institutions have undergone transformation period and experienced enormous change due to the advancement of technology. Because of the impact of globalization, English for specific purpose (ESP) instruction has been receiving tremendous attention in Taiwanese colleges and universities recently in order to shorten the gap between college education and student future workplace. The goal of the overall research plan is to create a series of game-based ESP learning platform and APPs and examine student learning effectiveness. During this initial stage, this pilot study was conducted to understand learners’ cognitive process and search experience by using eye tracking, think aloud and retrospective interview methods. Seeing through seven participants’ eyes, their visual exploratory search behaviors can assist in improving the design of the platform. Suggestions were made based on the analysis of their viewing behaviors.

Citation

Chen, Y.L. & Hsu, C.C. (2017). Eye Tracking in Game-based Virtual Language Learning Environment. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1319-1323). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE). Retrieved November 17, 2019 from .

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