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The Heuristic Sandbox: Developing Teacher Know-How Through Play in simSchool
article

, University of North Texas, United States

Journal of Interactive Learning Research Volume 29, Number 1, ISSN 1093-023X Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

Simschool is a game-based, virtual, and interactive tool that allows pre-service teachers to acquire new skills while constructing knowledge through experimentation with learning situations. Pre-service teachers develop know-how––or heuristic knowledge––through repeated practice in the “Personality Plus Higher-Order Thinking” module to discover insights about personality traits in teaching and instructional levels of critical thinking. This article is an introduction, overview, and example of a simSchool module. It will illustrate how pre-service teachers can construct their own knowledge through the simSchool experience with various outcomes in the development of heuristic knowledge and suggest future work to enhance the benefits of simSchool in teacher education.

Citation

Hopper, S. (2018). The Heuristic Sandbox: Developing Teacher Know-How Through Play in simSchool. Journal of Interactive Learning Research, 29(1), 77-112. Waynesville, NC: Association for the Advancement of Computing in Education (AACE). Retrieved October 14, 2019 from .