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Learning Engines, a Component Framework for Rich Online Learning Activities
PROCEEDINGS

, , The University of Melbourne, Australia

EdMedia + Innovate Learning, in Seattle, WA USA ISBN 978-1-880094-35-8 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

A component framework for implementing Web-based learning activities, customisable for local discipline and teaching requirements, is proposed. The framework is based on a standard protocol for describing and recording the state of Web pages containing arbitrary arrangements of HTML input elements and/or interactive objects constructed in JavaScript, Shockwave or Java. The State Description Protocol lays the foundations for independent development and reuse of software components with which learner activity can be recorded, analysed and re-created. Learning activity pages may contain embedded references to previous tasks and provide conditional feedback to student input by way of additional components. The framework philosophy is to provide flexibility in educational design, multiple paths to adoption and to maximise collaborative sharing and reuse of both components & pedagogical techniques.

Citation

Fritze, P. & Ji, G. (1999). Learning Engines, a Component Framework for Rich Online Learning Activities. In B. Collis & R. Oliver (Eds.), Proceedings of ED-MEDIA 1999--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1181-1186). Seattle, WA USA: Association for the Advancement of Computing in Education (AACE). Retrieved January 28, 2020 from .

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