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Strategic Decision-Making Using An Internet-Based Collaborative Simulation And War Gaming Exercise For Learning About Information Operations
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, DoD, United States

EdMedia + Innovate Learning, in Honolulu, Hawaii, USA ISBN 978-1-880094-48-8 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

This paper is a report on the use of InfoChess Eto teach strategic decision-making skills in the area of information operations to students at the Industrial College of the Armed Forces,part of the National Defense University. Qualitative analysis was used to determine efficacy of the simulation based learning tool to enhance the concepts and decision-making models of information operations. Findings indicate the tool is a useful, efficient and interactive method of enhancing previously learned course material. Group dynamics, technological comfort levels, and chess knowledge were factors in overall impressions of the tool. In classroom contexts differed slightly from virtual interactions due to emotional verbal interactions. Participants were eighty percent male with seventy-five percent senior active duty military officers. Educators should examine the use of simulation-based tools for strategic decision-making in executive leadership development classes.

Citation

Farmer, S. (2003). Strategic Decision-Making Using An Internet-Based Collaborative Simulation And War Gaming Exercise For Learning About Information Operations. In D. Lassner & C. McNaught (Eds.), Proceedings of ED-MEDIA 2003--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 753-755). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE). Retrieved July 23, 2019 from .

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