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EFL learning scenarios: Effectiveness of using 3D virtual reality
PROCEEDINGS

, , , Lunghwa University of Science and Technology, Taiwan

Society for Information Technology & Teacher Education International Conference, in Jacksonville, Florida, United States ISBN 978-1-939797-07-0 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Current software development and advancement have created many possibilities in both industry and education. Within the educational realm, software advancement in terms of virtual reality simulation has introduced an entire new arena in learning scenarios. In Taiwan, numerous scholars have ventured into this endeavor. However, empirical findings are quite limited. In light of this issue, this case study focuses on evaluating the effectiveness of virtual reality courseware in learning occupational English. A total of 120 freshmen and sophomore English as Foreign Language students participated in the study. A total of 6 pre/post-test scores were collected, tabulated, and analyzed using SPSS. In order to determine if the scores were of concern, paired-sample T-tests were completed. Results show that students gradually increased their vocabulary competence. Insights are also provided on how the courseware was created.

Citation

Chen, Y.L., Doong, J.L. & Hsu, C.C. (2014). EFL learning scenarios: Effectiveness of using 3D virtual reality. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 1090-1095). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE). Retrieved October 18, 2019 from .

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