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Integrated Design of Real Spaces and Virtual Information Spaces Supporting Creativity and Learning


EdMedia + Innovate Learning, in Lugano, Switzerland ISBN 978-1-880094-53-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC


In this talk, I will report about new ideas and concepts on extending the scope of human-computer interaction, collaboration and learning support not only from desktops to electronic meeting room or electronic class room scenarios as we and other people did in the past but we will go beyond. While the ideas are based on the results of our past system developments (e.g., SEPIA and DOLPHIN) and their empirical evaluation in experimentally controlled studies, we take now a much more comprehensive perspective resulting in highly flexible and dynamic work and learning environments. This perspective is provided by the notion of "cooperative buildings" which addresses the issues of how to integrate information technology, new work and learning practices resulting from organisational innovation, and the physical architectural environment. Our approach incorporates also ideas from augmented reality and ubiquitous computing resulting in the view that the world around us is the interface to information and for collaboration.

In order to illustrate this perspective, we have developed i-LAND: an interactive landscape for creativity and innovation. i-LAND integrates several so-called "roomware" components into a combination of real, architectural as well as virtual, digital work environments for creative teams. By "roomware", we mean computer-augmented objects in rooms, like furniture, doors, walls, and others. The current realization of i-LAND covers an interactive electronic wall (DynaWall), an interactive table(InteracTable), two versions of computer-enhanced chairs (CommChairs). Furthermore, we developed "Passage", a mechanism for connecting information structures in the virtual information world with real world objects allowing also for physical transportation of digital information. More components are planned. In the following we describe the characteristics and the realization of the "roomware" components we have built so far.


Streitz, N. & Germany, D. (2004). Integrated Design of Real Spaces and Virtual Information Spaces Supporting Creativity and Learning. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of ED-MEDIA 2004--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 36-38). Lugano, Switzerland: Association for the Advancement of Computing in Education (AACE). Retrieved May 26, 2019 from .


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