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A Proposal of Pocket Museum which Supports Self-Learning of Cross-Disciplinary Fields
PROCEEDINGS

, , , Graduate School of Educational Informatics, Tohoku University, Japan ; , Miyagi Univ./Visiting Prof. at Graduate School of Educational Informatics, Tohoku Univ., Japan

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Washington, DC, USA ISBN 978-1-880094-54-9 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

In this paper, we propose a learning process which facilitates spontaneous learning over cross-disciplinary fields. The proposed learning process is characterized by recommending candidates to be studied by taking account of learner's interest and inter-relations among study objects, making possible to continue the study based on spreading activation model. Based on our proposed process, we have developed a learning system named “Pocket Museum”, i.e. a virtual museum which provides as study objects the exhibits from its digital archives. It first analyzes the interest of a learner from his/her learning history. Next, it recommends next candidates to be studied according to the learner's interest and inter-relations among the exhibits. The learner selects one from these candidates to pursue his/her study, and as a result, with Pocket Museum, he/she continues spontaneous learning of the exhibits over cross-disciplinary fields according to his/her interest.

Citation

Abe, N., Higuchi, Y., Mitsuishi, T. & Okada, R. (2004). A Proposal of Pocket Museum which Supports Self-Learning of Cross-Disciplinary Fields. In J. Nall & R. Robson (Eds.), Proceedings of E-Learn 2004--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2521-2526). Washington, DC, USA: Association for the Advancement of Computing in Education (AACE). Retrieved February 16, 2019 from .

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