Pavlov’s Puppies: How Student Teams Lead Social Causes in the Community and Connect with Peers through Gaming and Social Networking
PROCEEDINGS
Rosemary Abram, Paul Krismer, David Krismer, North Island Distance Education School, Canada

EdMedia + Innovate Learning, in Victoria, Canada ISBN 978-1-939797-03-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
A small team of novice game-builders is working in their basements, their garages and where ever their laptops take them, to collaborate and brainstorm and build. Using a Pavlovian model, the team of children is creating a game aimed at stemming drug-use in their community and beyond. This article examines the development of responsible/ethics-based community projects that allow youth, working in small teams, to use technology to take their message forward. Youth have rapidly developed on-line social skills; they are the contingent to be tapped when responsible community groups look for leadership in the good cause. Using game-making tools within the grasp of intermediate level students, youth design activities to reinforce and condition their peers to have a health-based response to community youth issues. Team members are first to benefit. Teachers and administrators and non-profit societies can transfer this team model to their own communities.
Citation
Abram, R., Krismer, P. & Krismer, D. (2013). Pavlov’s Puppies: How Student Teams Lead Social Causes in the Community and Connect with Peers through Gaming and Social Networking. In J. Herrington, A. Couros & V. Irvine (Eds.), Proceedings of EdMedia 2013--World Conference on Educational Media and Technology (pp. 142-147). Victoria, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved February 23, 2019 from https://www.learntechlib.org/primary/p/111945/.
© 2013 Association for the Advancement of Computing in Education (AACE)
References
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