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International Journal of Advanced Corporate Learning (iJAC)

Dec 19, 2018 Volume 11, Number 2

Editors

David Guralnick

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Table of Contents

Number of articles: 6

  1. Best Practice Focused Occupationally-Directed Education, Training and Development Practice Prospects Linked to Workplace E-learning

    Cindy Londt & Lize Moldenhauer, OMNI HR Consulting, Noland House, River Park, Mowbray, Cape Town, 7705, South Africa

    Currently, South Africa offers learning that is credit bearing and directly linked to workplace based learning programmes and qualifications. However, e-learning in South Africa is under-developed,... More

    pp. 4-10

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  2. Absorptive Capacities and Innovation in Graduated Companies from a Business Incubator in the North of Mexico

    Valeria León Ramírez, Cecilia Velarde Flores, Marisol Rodríguez Borbón, Sacnicté Valdez del Río & Marco Nuñez Ramírez

    The aim of this research is to identify the relationship between absorptive capacities and the generation of innovation, as well as their level of influence in companies graduated from an incubator... More

    pp. 11-15

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  3. The Design and Development of a Mobile Phone Application for STEM based on a Novel Engineering Approach

    Yaoxian Zhuang, Shanghai Normal University, China; Liyan Wang, Department of Educational Technology, School of Education, Shanghai Normal University, CO 200000, CHINA, China; Feng-kuang Chiang

    STEM education provides students with interdisciplinary knowledge to improve problem-solving ability. The purpose of this study is to explore whether students could achieve the goal of STEM... More

    pp. 16-20

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  4. Play and Learn 3D (PAL3D®) A collaborative Way of Learning Project Management with Minecraft®

    Claudia Alcelay

    This is an amazing way of learning about Project Management (PM) and developing managerial skills with a team in "extreme" circumstances. Plan you project in teams, calculate budget and time... More

    pp. 21-23

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  5. Experiential Learning at Scale with Computer-Based Roleplay Simulations

    Bethany Kok, Declan Dagger, Conor Gaffney & Austin Kenny, EmpowerTheUser

    Experiential learning is an effective method for changing behavior and teaching new material at work. Unfortunately, experiential learning is difficult to deliver at scale as it requires hands-on... More

    pp. 24-26

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  6. Case Study: Voxy "English for Software Engineering" – The Conception and Creation of an E-Learning English-Language Course Tailored to Learners’ Real-World Needs

    Katharine Nielson, Voxy

    This case study provides an overview of Voxy’s language-learning platform and the needs analysis conducted to determine the content required for its “English for Software Engineering” course, which... More

    pp. 27-29

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