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SITE 2014--Society for Information Technology & Teacher Education International Conference

Mar 17, 2014


Michael Searson; Marilyn N. Ochoa

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Table of Contents

This conference has 8 award papers. Show award papers

Number of papers: 587

  1. The Behaviors of Integrated Social Media Adoption in Higher Education

    THAPANEE SEECHALIAO, Faculty of Education, Mahasarakham University., Thailand

    This paper presents the behaviors of integrated social media adoption in higher education. The research methodology uses survey approach. The instrument was the behavior evaluation of innovation... More

    pp. 999-1005

  2. “Appy Hour” – Exploring New Apps and Techniques using iPads in Pk-12 and Teacher Education

    Kari Lee Siko & Robin Franklin, Charleston Southern University, United States

    iPads are being used in a variety of education contexts; however, there have been limited research studies conducted. Thus, there is an opportunity for a marriage between iPad use in education and... More

    p. 1006

  3. Teaching and Learning with Technology: A Conceptual Analysis

    Linda Spark & suzanne sackstein, University of the Witwatersrand, South Africa

    The relationship between knowledge, learning and teaching has long been debated. Whether technology can teach and facilitate learning and the acquisition of knowledge depends on how one views... More

    pp. 1007-1012

  4. Inspiring Instructors to Incorporate IPads Into Instruction

    Robin Tizzard, Portage College, Canada

    How can I really use an IPad in my classroom? In my Faculty Development role, I have found that the answer to this question is not simple. In this roundtable session I will lead the group through... More

    pp. 1013-1015

  5. EDUsummIT 2013 Call to Action: Outcomes from the 2013 International Summit on ICT in Education

    Joke Voogt, University of Amsterdam, Netherlands; Gerald Knezek, University of North Texas, United States; Michael Searson, Society for Information Technology & Teacher Education, United States

    EDUsummIT is a global community of policy-makers, researchers, and educators working together to move education into the digital age. The first assembly of the International Summit on ICT in... More

    pp. 1016-1021

  6. Research-informed Strategies to address Educational Challenges in a Digitally Networked World: The EDUsummIT 2013 Action Agenda

    Joke Voogt, University of Amsterdam, Netherlands; Gerald Knezek, University of North Texas, United States; Mike Searson, Kean University, United States; Kwok-Wing Lai, University of Otago, New Zealand; David Gibson, Curtin University, Australia; Ferial Khaddage, Deakin University, Australia

    EduSummIT is a global community of policy-makers, researchers, and educators working together to move education into the digital age. EDUsummIT 2013 took place in Washington DC and resulted in an ... More

    pp. 1022-1023

  7. Edcamp: Listening to the Voices of Teachers

    Donna Wake & Michael Mills, University of Central Arkansas, United States

    The study examines one model for staging relevant and responsive professional development for teachers: the Edcamp model. Study results examine teacher responses to the Edcamp model conducted in... More

    pp. 1024-1030

  8. College Students’ Facebook Use and Its Effects on Their Academic Writing

    Huachuan Wen, Indiana University of Pennsylvania, United States

    The current study will focus attention on the writings of college students who are often considered a typical age group representing the “digital natives” (Prensky, 2005). The overall purpose of... More

    pp. 1031-1032

  9. ICT Integration in the Classroom: In What Ways?

    Ah Boey Wong, Ab Rahim Bakar, Shamsiah Mohamed & Ramlah Hamzah, UPM, Malaysia

    The study was conducted using a sample of 438 teachers of SMART schools in Malaysia. The aim was to investigate how teachers integrated ICT in their classroom and to ascertain the effect of... More

    pp. 1033-1040

  10. Connecting Contemporary Learning Theories to the Development and Design of Educational Digital Games: Pedagogical Considerations for the Adoption of Digital Game-Based Learning

    Min Lun Wu & Kari Richards, Michigan State University, United States

    Digital game-based learning (DGBL) has gained momentum and yielded empirical evidence showing that DGBL can be effective in engaging student motivation while producing learning outcomes. However, ... More

    pp. 1041-1053

  11. Characteristics of Effective Professional Development for the Implementation of Interactive White Boards in Lebanon

    Rana Zein, Higher Colleges of Technology, United Arab Emirates; Mona Majdalani, Lebanese American University, Lebanon

    This paper discusses the characteristics of effective professional development (PD) for teachers for the implementation of Interactive White Boards (IWB) in Lebanon. It offers a guideline for... More

    pp. 1054-1062

  12. Teaching Research with LMS: A Case Study

    Lamya AlAbdulkarim, King Saud University, Saudi Arabia

    Learning Management Systems (LMS) has proven to be an effective educational tool in higher education. Challenges still exist in higher education for young women in Saudi Arabia. Some of those... More

    pp. 1063-1069

  13. Global Service-Learning in Belize: A Technology Enhanced Research Project

    Sally Beisser & Shelley Fairbairn, Drake University, United States

    While there is increased emphasis for colleges and universities to globalize students' experiences, there are limited opportunities in teacher education curriculum for international perspectives or... More

    pp. 1070-1074

  14. Peering into the crystal ball of ICT Standards: a Futures Thinking perspective on Revising Namibia’s ICTs in Education Standards (ICTED)

    Perien Boer, University of Namibia, Namibia; Hilary Wilder, William Paterson University, United States

    In this presentation we will discuss the way in which a Futures Thinking approach guided revisions of Namibia's ICTs in Education standards expected of K-12 teachers. We used it as a framework for ... More

    pp. 1075-1083

  15. A Mobile Game Approach for Learning Chinese as a Second Language

    Cheng-Ping Chen, Chang-hwa Wang & Jing-Jia Chen, Department of Graphic Arts and Communications, National Taiwan Normal University, Taiwan

    In this study, a mobile game-based learning was applied to assist foreign students in Taiwan who were learning Chinese as their second language. A quasi experiment was performed to examine the... More

    pp. 1084-1089

  16. EFL learning scenarios: Effectiveness of using 3D virtual reality

    Yu-Li Chen, Ji-Liang Doong & Chun-Chia Hsu, Lunghwa University of Science and Technology, Taiwan

    Current software development and advancement have created many possibilities in both industry and education. Within the educational realm, software advancement in terms of virtual reality... More

    pp. 1090-1095

  17. Accent versus Mispronunciation: modifying speech recognition software to recognize speech and not a perfect accent in the ESL context

    Todd Cooper, Akira Tsukada, Ryuichi Matoba & Yoshinori Naruse, Toyama National College of Technology, Japan

    In this presentation, we will detail our attempts to use speech recognition (SR) software in the ESL classroom for the purposes of interview and speaking assessment. Currently, the most effective... More

    pp. 1096-1099

  18. Defining and identifying transformational classroom leadership: The challenge of implementing western pedagogy in China

    Ann Cunningham, Wake Forest University, United States

    This paper presents the preliminary findings regarding instructional quality of teaching resources associated with a design and development study of an innovative curriculum for Chinese high school... More

    pp. 1100-1105

  19. Design concept of virtual reality learning for EFL students in Taiwan

    Ji-Liang Doong, Yu-Li Chen & Chun-Chia Hsu, Lunghwa University of Science and Technology, Taiwan

    This study determines the integration of the concept of language learning and virtual reality learning. A virtual reality language learning courseware is designed towards improving EFL students’... More

    pp. 1106-1109

  20. Inside out or Outside In: Flip Chinese Conversation Classrooms to Improve Students' Learning, Interaction and Cooperation

    Yi Jin, Iowa State University, United States

    With the help of recent technological developments, a new concept of teaching- blended learning classrooms comes into teachers’ views. Among many types of blended learning, flipped classroom, which... More

    p. 1110