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Journal of Educational Technology & Society

2017 Volume 20, Number 4

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Table of Contents

Number of articles: 26

  1. Middle School Students' Mathematics Knowledge Retention: Online or Face-To-Face Environments

    Clayton M. Edwards, Audrey C. Rule & Robert M. Boody

    Educators seek to develop students' mathematical knowledge retention to increase student efficacy in follow-on classwork, improvement of test scores, attainment of standards, and preparation for... More

    pp. 1-10

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  2. Recommending Learning Activities in Social Network Using Data Mining Algorithms

    Lamia Mahnane

    In this paper, we show how data mining algorithms (e.g. Apriori Algorithm (AP) and Collaborative Filtering (CF)) is useful in New Social Network (NSN-AP-CF). "NSN-AP-CF" processes the... More

    pp. 11-23

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  3. Analyzing Pauses in Computer-Assisted EFL Writing--A Computer-Keystroke-Log Perspective

    Cuiqin Xu & Yan Qi

    Using computer keystroke logs, this study investigated how writing skill affected L2 writers' pausing patterns to gain insights into their management of the cognitive writing processes. The 59... More

    pp. 24-34

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  4. The Effect of Socially Shared Regulation Approach on Learning Performance in Computer-Supported Collaborative Learning

    Lanqin Zheng, Xin Li & Ronghuai Huang

    Students' abilities to socially shared regulation of their learning are crucial to productive and successful collaborative learning. However, how group members sustain and regulate collaborative... More

    pp. 35-46

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  5. Visualizing the Complex Process for Deep Learning with an Authentic Programming Project

    Jun Peng, Minhong Wang & Demetrios Sampson

    Project-based learning (PjBL) has been increasingly used to connect abstract knowledge and authentic tasks in educational practice, including computer programming education. Despite its promising... More

    pp. 35-46

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  6. Do Focused Self-Explanation Prompts Overcome Seductive Details? A Multimedia Study

    Zhe Wang & Olusola Adesope

    Research on the seductive details effect on reading expository texts in multimedia learning environments has grown over the past few decades. However, less is known when seductive details are... More

    pp. 47-57

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  7. Enhancing Students' Computer Programming Performances, Critical Thinking Awareness and Attitudes towards Programming: An Online Peer-Assessment Attempt

    Xiao-Ming Wang, Gwo-Jen Hwang, Zi-Yun Liang & Hsiu-Ying Wang

    It has become an important and challenging issue to foster students' concepts and skills of computer programming. Scholars believe that programming training could promote students' higher order... More

    pp. 58-68

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  8. Students' Reactions to Different Levels of Game Scenarios: A Cognitive Style Approach

    Zhi-Hong Chen, Sherry Y. Chen & Chih-Hao Chien

    Game-based learning comprises of a set of concrete scenarios, which can be presented with various presentation modalities (e.g., text, text with graphic, and context). Such presentation modalities ... More

    pp. 69-77

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  9. Flow Experience and Educational Effectiveness of Teaching Informatics Using AR

    Stefanos Giasiranis & Loizos Sofos

    The purpose of this study was the investigation of the added value of technology of augmented reality (AR) in education and, particularly, whether this contributes to both student performance... More

    pp. 78-88

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  10. Let's Draw: Utilizing Interactive White Board to Support Kindergarten Children's Visual Art Learning Practice

    Pao-Nan Chou, Chi-Cheng Chang & Mei-Yin Chen

    Compared to other academic disciplines, interactive white board (IWB) research in early childhood education is still in its infancy. To add more knowledge base regarding the instructional... More

    pp. 89-101

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  11. Heuristics and Web Skills Acquisition in Open Learning Environments

    Daniel Dominguez Figaredo

    Web literacy refers to the skills and competencies people need in order to function in societies connected through the Internet. Many of the frameworks for understanding the components of web... More

    pp. 102-111

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  12. Effects of Attention Cueing on Learning Speech Organ Operation through Mobile Phones

    Hui-Yu Yang

    The studies regarding using a cross sectional view of speech organs enriched with attention cueing and written text to probe learners' learning efficiency and behavior through mobile phones is... More

    pp. 112-125

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  13. Effects of Self-Explanation and Game-Reward on Sixth Graders' Algebra Variable Learning

    Hong-Zheng Sun-Lin & Guey-Fa Chiou

    This study examined the interaction effects of self-explanation and game-reward strategies on sixth graders' algebra variable learning achievement, learning attitude, and meta-cognitive awareness. ... More

    pp. 126-137

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  14. The Influence of a Pedagogical Agent on Learners' Cognitive Load

    Noah L. Schroeder

    According to cognitive load theorists, the incorporation of extraneous features, such as pedagogical agents, into the learning environment can introduce extraneous cognitive load and thus interfere... More

    pp. 138-147

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  15. Development and Usability Test of an e-Learning Tool for Engineering Graduates to Develop Academic Writing in English: A Case Study

    Chih-Chung Lin, Gi-Zen Liu & Tzong-I Wang

    Many non-native English speaking (NNES) graduates are required to write academic papers in English; consequently, recent research in the past decade has been devoted to investigating the usefulness... More

    pp. 148-161

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  16. EcoXPT: Designing for Deeper Learning through Experimentation in an Immersive Virtual Ecosystem

    Chris Dede, Tina A. Grotzer, Amy Kamarainen & Shari Metcalf

    Young people now must compete in a global, knowledge-based, innovation-centered economy; they must acquire not just academic knowledge, but also character attributes such as intrinsic motivation,... More

    pp. 166-178

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  17. Comparing Design Constraints to Support Learning in Technology-Guided Inquiry Projects

    Lauren R. Applebaum, Jonathan M. Vitale, Elizabeth Gerard & Marcia C. Linn

    Physical design projects are a way to motivate and engage students in authentic science and engineering practices. Web-based tools can support design projects to ensure that students address and... More

    pp. 179-190

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  18. Design of a Three-Dimensional Cognitive Mapping Approach to Support Inquiry Learning

    Juanjuan Chen, Minhong Wang, Chris Dede & Tina A. Grotzer

    The use of external representations has the potential to facilitate inquiry learning, especially hypothesis generation and reasoning, which typically present difficulties for students. This study... More

    pp. 191-204

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  19. Leveraging Students' Knowledge to Adapt Science Curricula to Local Context

    Lana M. Minshew, Kelly J. Barber-Lester, Sharon J. Derry & Janice L. Anderson

    Conceptions of ecological processes such as the flow of energy and cycling of matter in an ecosystem are increasingly important understandings in a rapidly changing world. This study utilizes a p... More

    pp. 205-218

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  20. Moving Apart and Coming Together: Discourse, Engagement, and Deep Learning

    Andrea S. Gomoll, Cindy E. Hmelo-Silver, Erin Tolar, Selma Šabanovic & Matthew Francisco

    An important part of "doing" science is engaging in collaborative science practices. To better understand how to support these practices, we need to consider how students collaboratively ... More

    pp. 219-232

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