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Journal of Educational Technology & Society

2016 Volume 19, Number 1

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Table of Contents

Number of articles: 27

  1. A Motion-Sensing Game-Based Therapy to Foster the Learning of Children with Sensory Integration Dysfunction

    Tsung-Yen Chuang & Ming-Shiou Kuo

    Children with Sensory Integration Dysfunction (SID, also known as Sensory Processing Disorder, SPD) are also learners with disabilities with regard to responding adequately to the demands made by a... More

    pp. 4-16

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  2. Developing Teachers' Competences for Designing Inclusive Learning Experiences

    Silvia Baldiris Navarro, Panagiotis Zervas, Ramon Fabregat Gesa & Demetrios G. Sampson

    Inclusive education, namely the process of providing all learners with equal educational opportunities, is a major challenge for many educational systems worldwide. In order to address this issue, ... More

    pp. 17-27

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  3. Internet Use and Cybersecurity Concerns of Individuals with Visual Impairments

    Fethi A. Inan, Akbar S. Namin, Rona L. Pogrund & Keith S. Jones

    Twenty individuals with visual impairments were surveyed in order to (a) understand their Internet use and (b) examine relations between metrics related to Internet use and cybersecurity-related... More

    pp. 28-40

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  4. Social Networking as a Tool for Lifelong Learning with Orthopedically Impaired Learners

    Metin Ersoy & Ahmet Güneyli

    This paper discusses how Turkish Cypriot orthopedically impaired learners who are living in North Cyprus use social networking as a tool for leisure and education, and to what extent they satisfy... More

    pp. 41-52

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  5. Standardization of a Graphic Symbol System as an Alternative Communication Tool for Turkish

    Yasemin Karal, Hasan Karal, Lokman Silbir & Taner Altun

    Graphic symbols are commonly used across countries in order to support individuals with communicative deficiency. The literature review revealed the absence of such a system for Turkish socio... More

    pp. 53-66

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  6. Students with Special Health Care Needs in K-12 Virtual Schools

    Heidi Fernandez, Richard E. Ferdig, Lindsay A. Thompson, Katherine Schottke & Erik W. Black

    This study sought to establish a baseline for understanding the epidemiology of online K-12 students with special health care needs, determine the prevalence in K-12 online schooling of students... More

    pp. 67-75

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  7. The Impact of Simulated Interviews for Individuals with Intellectual Disability

    Zachary Walker, Eleazar Vasquez & Wilfred Wienke

    The purpose of this research study was to explore the efficacy of role-playing and coaching in mixed-reality environments for the acquisition and generalization of social skills leading to... More

    pp. 76-88

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  8. The Role of Social Media Tools: Accessible Tourism for Disabled Citizens

    Zehra Altinay, Tulen Saner, Nesrin M. Bahçelerli & Fahriye Altinay

    Knowledge sharing becomes important to accomplish digital citizenship. Social media tools become popular to share and diffuse the knowledge in the digitalization. This social media learning and... More

    pp. 89-99

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  9. Through the Lens of a Tetrad: Visual Storytelling on Tablets

    Rhonda McEwen, Anne Zbitnew & Jennifer Chatsick

    What are the boundaries between traditional and new media, between ability and disability, and between the artist and the processes for making art? This article reports findings from a study of... More

    pp. 100-112

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  10. Towards Situation Driven Mobile Tutoring System for Learning Languages and Communication Skills: Application to Users with Specific Needs

    Maha Khemaja & Aroua Taamallah

    Current advances in portable devices and wireless technologies had drastically impacted mobile and pervasive computing development and use. Nowadays, mobile and or pervasive applications, are... More

    pp. 113-128

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  11. Using Educational Games for Sign Language Learning--A SignWriting Learning Game: Case Study

    Yosra Bouzid, Mohamed Ali Khenissi, Fathi Essalmi & Mohamed Jemni

    Apart from being used as a means of entertainment, computer games have been adopted for a long time as a valuable tool for learning. Computer games can offer many learning benefits to students... More

    pp. 129-141

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  12. An Innovative Approach to Scheme Learning Map Considering Tradeoff Multiple Objectives

    Yu-Shih Lin, Yi-Chun Chang & Chih-Ping Chu

    An important issue in personalized learning is to provide learners with customized learning according to their learning characteristics. This paper focused attention on scheming learning map as... More

    pp. 142-157

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  13. Young Children's Collaboration on the Computer with Friends and Acquaintances

    Yi-Jeng Chen

    The processes and patterns of strategies used by children when drawing on the computer with friends and acquaintances were investigated in a case study. The participants were five-and-six-year-old ... More

    pp. 158-170

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  14. Social Constructivist Approach to Web-Based EFL Learning: Collaboration, Motivation, and Perception on the Use of Google Docs

    Sarah Hsueh-Jui Liu & Yu-Ju Lan

    This study reports on the differences in motivation, vocabulary gain, and perceptions on using or the Google Docs between individual and collaborative learning at a tertiary level. Two classes of... More

    pp. 171-186

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  15. Classic Conversational Norms in Modern Computer-Mediated Collaboration

    Aileen Oeberst & Johannes Moskaliuk

    This paper examines whether conversational norms that have been observed for face-to-face communication also hold in the context of a specific type of computer-mediated communication: collaboration... More

    pp. 187-198

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  16. Evaluation of iTunes University Courses through Instructional Design Strategies and m-Learning Framework

    Hung Wei Tseng, Yingqi Tang & Betty Morris

    As mobile learning technology promotes learning accessibility and flexibility, students benefit from social interactivity and connective learning process which will also foster students'... More

    pp. 199-210

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  17. Job Attainment and Perceived Role Differences of Cyberschool Leaders

    Jayson W. Richardson, Dennis Beck, Jason LaFrance & Scott McLeod

    As cyberschooling options expand, it is vital that we understand the nuances of these particular learning opportunities. Because little research exists on leaders of K-12 cyberschools, this... More

    pp. 211-222

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  18. Development and Effectiveness Analysis of a Personalized Ubiquitous Multi-Device Certification Tutoring System Based on Bloom's Taxonomy of Educational Objectives

    Gwo-Haur Hwang, Beyin Chen & Cin-Wei Huang

    In recent years, with the gradual increase in the importance of professional certificates, improvement in certification tutoring systems has become more important. In this study, we have developed ... More

    pp. 223-236

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  19. Twitter as a Learning Community in Higher Education

    María-Carmen Ricoy & Tiberio Feliz

    Considering the potential and popularity of social media it is important to inquire into its use in learning. In this study the implementation of the activity carried out in Twitter with higher... More

    pp. 237-248

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  20. The Effects of Attention Cueing on Visualizers' Multimedia Learning

    Hui-Yu Yang

    The present study examines how various types of attention cueing and cognitive preference affect learners' comprehension of a cardiovascular system and cognitive load. EFL learners were randomly... More

    pp. 249-262

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