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Journal of Educational Technology & Society

Volume 18, Number 2

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Table of Contents

Number of articles: 27

  1. Tablet-Based Math Assessment: What Can We Learn from Math Apps?

    Gabrielle A. Cayton-Hodges, Gary Feng & Xingyu Pan

    In this report, we describe a survey of mathematics education apps in the Apple App Store, conducted as part of a research project to develop a tablet-based assessment prototype for elementary... More

    pp. 3-20

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  2. Using Trialogues to Measure English Language Skills

    Youngsoon So, Diego Zapata-Rivera, Yeonsuk Cho, Christine Luce & Laura Battistini

    We explored the use of technology-assisted, trialogue-based tasks to measure the English language proficiency of students learning English as a second or foreign language. A presumed benefit of the... More

    pp. 21-32

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  3. M-AssIST: Interaction and Scaffolding Matters in Authentic Assessment

    Patricia Santos, John Cook & Davinia Hernández-Leo

    Authentic assessment is important in formal and informal learning. Technology has the potential to be used to support the assessment of higher order skills particularly with respect to real life... More

    pp. 33-45

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  4. A Web-Based Course Assessment Tool with Direct Mapping to Student Outcomes

    Walid Ibrahim, Yacine Atif, Khaled Shuaib & Demetrios Sampson

    The assessment of curriculum outcomes is an essential element for continuous academic improvement. However, the collection, aggregation and analysis of assessment data are notoriously complex and... More

    pp. 46-59

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  5. A Reconfigurable Simulation-Based Test System for Automatically Assessing Software Operating Skills

    Jun-Ming Su & Huan-Yu Lin

    In recent years, software operating skills, the ability in computer literacy to solve problems using specific software, has become much more important. A great deal of research has also proven that... More

    pp. 60-79

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  6. A Study of Perceptional Typologies on Computer Based Assessment (CBA): Instructor and Student Perspectives

    Jin-Young Kim

    This study explores and describes different viewpoints on Computer Based Assessment (CBA) by using Q methodology to identify perspectives of students and instructors and classify these into... More

    pp. 80-96

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  7. User Acceptance of a Proposed Self-Evaluation and Continuous Assessment System

    Antonio Robles-Gómez, Salvador Ros, Roberto Hernández, Llanos Tobarra, Agustin C. Caminero & José M. Agudo

    The WWW nowadays enables faculty to develop new Internet-based applications that can be used to enhance classroom instruction. There is a clear evolution towards the implementation of new service... More

    pp. 97-109

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  8. Group Learning Assessment: Developing a Theory-Informed Analytics

    Wanli Xing, Robert Wadholm, Eva Petakovic & Sean Goggins

    Assessment in Computer Supported Collaborative Learning (CSCL) is an implicit issue, and most assessments are summative in nature. Process-oriented methods of assessment can vary significantly in... More

    pp. 110-128

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  9. Does Digital Scholarship through Online Lectures Affect Student Learning?

    Shelley Kinash, Diana Knight & Matthew McLean

    University lectures are increasingly recorded or reproduced and made available to students online. This paper aggregates and critically reviews the associated literature, thematically organised in ... More

    pp. 129-139

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  10. A Two-Stage Multi-Agent Based Assessment Approach to Enhance Students' Learning Motivation through Negotiated Skills Assessment

    Abdelhafid Chadli, Fatima Bendella & Erwan Tranvouez

    In this paper we present an Agent-based evaluation approach in a context of Multi-agent simulation learning systems. Our evaluation model is based on a two stage assessment approach: (1) a... More

    pp. 140-152

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  11. An Exploration into Improving Examinees' Acceptance of Participation in an Online Exam

    I-Fan Liu, Ruey-Shin Chen & Hao-Chun Lu

    With the rapid development of the Internet and information technology, the issues related to online exams have become the concern of an increasing number of researchers. At present, the biggest... More

    pp. 153-165

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  12. Apply an Augmented Reality in a Mobile Guidance to Increase Sense of Place for Heritage Places

    Yu-Lien Chang, Huei-Tse Hou, Chao-Yang Pan, Yao-Ting Sung & Kuo-En Chang

    Based on the sense of place theory and the design principles of guidance and interpretation, this study developed an augmented reality mobile guidance system that used a historical geo-context... More

    pp. 166-178

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  13. Conceptual Tutoring Software for Promoting Deep Learning: A Case Study

    Angela Stott & Annemarie Hattingh

    The paper presents a case study of the use of conceptual tutoring software to promote deep learning of the scientific concept of density among 50 final year pre-service student teachers in a... More

    pp. 179-194

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  14. Students' Groupwork Management in Online Collaborative Learning Environments

    Jianzhong Xu, Jianxia Du & Xitao Fan

    The present study investigates empirical models of groupwork management in online collaborative learning environments, based on the data from 298 students (86 groups) in United States. Data... More

    pp. 195-205

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  15. From Learning Object to Learning Cell: A Resource Organization Model for Ubiquitous Learning

    Shengquan Yu, Xianmin Yang, Gang Cheng & Minjuan Wang

    This paper presents a new model for organizing learning resources: Learning Cell. This model is open, evolving, cohesive, social, and context-aware. By introducing a time dimension into the... More

    pp. 206-224

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  16. Analyzing Log Files to Predict Students' Problem Solving Performance in a Computer-Based Physics Tutor

    Young-Jin Lee

    This study investigates whether information saved in the log files of a computer-based tutor can be used to predict the problem solving performance of students. The log files of a computer-based... More

    pp. 225-236

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  17. The Comparison of Solitary and Collaborative Modes of Game-Based Learning on Students' Science Learning and Motivation

    Ching-Huei Chen, Kuan-Chieh Wang & Yu-Hsuan Lin

    In this study, we investigated and compared solitary and collaborative modes of game-based learning in promoting students' science learning and motivation. A total of fifty seventh grade students... More

    pp. 237-248

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  18. The Role of ICT Infrastructure in Its Application to Classrooms: A Large Scale Survey for Middle and Primary Schools in China

    Chun Lu, Chin-Chung Tsai & Di Wu

    With the ever-deepening economic reform and international trend of ICT application in education, the Chinese government is strengthening its basic education curriculum reform and actively... More

    pp. 249-261

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  19. Impeding Phenomena Emerging from Students' Constructivist Online Game-Based Learning Process: Implications for the Importance of Teacher Facilitation

    Morris Siu-yung Jong & Junjie Shang

    "Virtual Interactive Student-Oriented Learning Environment" ("VISOLE") is a pedagogical approach to integrating constructivist online game-based learning (COGBLe) into formal... More

    pp. 262-283

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  20. A Learning Style-Based Grouping Collaborative Learning Approach to Improve EFL Students' Performance in English Courses

    Yu-Chen Kuo, Hui-Chun Chu & Chi-Hao Huang

    Learning English is an important and challenging task for English as Foreign Language (EFL) students. Educators had indicated that, without proper learning support, most EFL students might feel... More

    pp. 284-298

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