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Journal of Educational Technology & Society

Volume 17, Number 3

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Table of Contents

Number of articles: 25

  1. Digital Game-Based Learning Supports Student Motivation, Cognitive Success, and Performance Outcomes

    Jeng-Chung Woo

    Traditional multimedia learning is primarily based on the cognitive load concept of information processing theory. Recent digital game-based learning (DGBL) studies have focused on exploring... More

    pp. 291-307

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  2. Scripting for Collaborative Search Computer-Supported Classroom Activities

    Renato Verdugo, Leonardo Barros, Daniela Albornoz, Miguel Nussbaum & Angela McFarlane

    Searching online is one of the most powerful resources today's students have for accessing information. Searching in groups is a daily practice across multiple contexts; however, the tools we ... More

    pp. 308-319

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  3. Effectiveness of an Electronic Performance Support System on Computer Ethics and Ethical Decision-Making Education

    Serhat Bahadir Kert, Cigdem Uz & Zeynep Gecu

    This study examined the effectiveness of an electronic performance support system (EPSS) on computer ethics education and the ethical decision-making processes. There were five different phases to ... More

    pp. 320-331

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  4. Lost in Interaction in IMS Learning Design Runtime Environments

    Michael Derntl, Susanne Neumann & Petra Oberhuemer

    Educators are exploiting the advantages of advanced web-based collaboration technologies and massive online interactions. Interactions between learners and human or nonhuman resources therefore... More

    pp. 332-342

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  5. Practising Arithmetic Using Educational Video Games with an Interpersonal Computer

    Vagner Beserra, Miguel Nussbaum, Ricardo Zeni, Werner Rodriguez & Gabriel Wurman

    Studies show the positive effects that video games can have on student performance and attitude towards learning. In the past few years, strategies have been generated to optimize the use of... More

    pp. 343-358

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