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Journal of Educational Technology & Society

2012 Volume 15, Number 1

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Table of Contents

Number of articles: 23

  1. Presence and Middle School Students' Participation in a Virtual Game Environment to Assess Science Inquiry

    Catherine C. Schifter, Diane Jass Ketelhut & Brian C. Nelson

    Technology offers many opportunities for educators to support teaching, learning and assessment. This paper introduces a project to design and implement a virtual environment (SAVE Science)... More

    pp. 53-63

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  2. Any Effects of Different Levels of Online User Identity Revelation?

    Fu-Yun Yu

    This study examined the effects of different levels of identity revelation in relation to aspects most relevant to engaged online learning activities. An online learning system supporting question-... More

    pp. 64-77

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  3. Relationship between Students' Emotional Intelligence, Social Bond, and Interactions in Online Learning

    Heeyoung Han & Scott D. Johnson

    The purpose of the study was to investigate the relationship between students' emotional intelligence, social bond, and their interactions in an online learning environment. The research setting in... More

    pp. 78-89

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  4. A Folksonomy-Based Guidance Mechanism for Context-Aware Ubiquitous Learning: A Case Study of Chinese Scenic Poetry Appreciation Activities

    Wen-Chung Shih, Shian-Shyong Tseng, Che-Ching Yang, Chih-Yu Lin & Tyne Liang

    In this work ubiquitous learning technologies are applied to Chinese scenic poetry appreciation. A folksonomy-based approach is proposed to accumulate knowledge about poems and their corresponding ... More

    pp. 90-101

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  5. Student Satisfaction, Performance, and Knowledge Construction in Online Collaborative Learning

    Chang Zhu

    A growing amount of research focuses on learning in group settings and more specifically on learning in computer-supported collaborative learning (CSCL) settings. Studies on western students... More

    pp. 127-136

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  6. Design of a Motivational Scaffold for the Malaysian e-Learning Environment

    Nor Aziah Alias

    With a structure that provides control and choice over time, place, and pace, e-learning has emerged as a viable mode for working adults who wish to upgrade their knowledge. However, such... More

    pp. 137-151

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  7. An Investigation into Parent-Child Collaboration in Learning Computer Programming

    Janet Mei-Chuen Lin & Shu-Fen Liu

    A multi-case study approach was used in this study to investigate how parents and children collaborated with each other when they learned to program in MSWLogo together. Three parent-child pairs... More

    pp. 162-173

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  8. Prospective EFL Teachers' Perceptions of ICT Integration: A Study of Distance Higher Education in Turkey

    Murat Hismanoglu

    This paper aims to investigate the perceptions of prospective EFL teachers in the distance higher education system toward ICT implementation in teaching English as a foreign language. The majority ... More

    pp. 185-196

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  9. The Impact of Recurrent On-Line Synchronous Scientific Argumentation on Students' Argumentation and Conceptual Change

    Chien-Hsien Chen & Hsiao-Ching She

    This study reports the impact of Recurrent On-Line Synchronous Scientific Argumentation learning on 8th grade students' scientific argumentation ability and conceptual change involving physical... More

    pp. 197-210

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  10. Analyzing the Learning Process of an Online Role-Playing Discussion Activity

    Huei-Tse Hou

    Instructional activities based on online discussion strategies have gained prevalence in recent years. Within this context, a crucial research topic is to design innovative and appropriate online... More

    pp. 211-222

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  11. A Context-Aware Mobile Learning System for Supporting Cognitive Apprenticeships in Nursing Skills Training

    Po-Han Wu, Gwo-Jen Hwang, Liang-Hao Su & Yueh-Min Huang

    The aim of nursing education is to foster in students the competence of applying integrated knowledge with clinical skills to the application domains. In the traditional approach, in-class... More

    pp. 223-236

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  12. Exploring Non-Traditional Learning Methods in Virtual and Real-World Environments

    Rebeka Lukman & Majda Krajnc

    This paper identifies the commonalities and differences within non-traditional learning methods regarding virtual and real-world environments. The non-traditional learning methods in real-world... More

    pp. 237-247

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  13. Learning Achievement in Solving Word-Based Mathematical Questions through a Computer-Assisted Learning System

    Tzu-Hua Huang, Yuan-Chen Liu & Hsiu-Chen Chang

    This study developed a computer-assisted mathematical problem-solving system in the form of a network instruction website to help low-achieving second- and third-graders in mathematics with word... More

    pp. 248-259

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  14. Patterns of Interaction and Participation in a Large Online Course: Strategies for Fostering Sustainable Discussion

    Jiyeon Lee

    This case study investigated patterns of interaction and participation in a large online course. 88 Korean undergraduates participated in online fora during 2 weeks. It was found that there was a... More

    pp. 260-272

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  15. A Fuzzy Logic-Based Personalized Learning System for Supporting Adaptive English Learning

    Tung-Cheng Hsieh, Tzone-I Wang, Chien-Yuan Su & Ming-Che Lee

    As a nearly global language, English as a Foreign Language (EFL) programs are essential for people wishing to learn English. Researchers have noted that extensive reading is an effective way to... More

    pp. 273-288

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  16. Shared Mental Models on the Performance of e-Learning Content Development Teams

    Il-Hyun Jo

    The primary purpose of the study was to investigate team-based e-Learning content development projects from the perspective of the shared mental model (SMM) theory. The researcher conducted a study... More

    pp. 289-297

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  17. Intelligent Discovery for Learning Objects Using Semantic Web Technologies

    I-Ching Hsu

    The concept of learning objects has been applied in the e-learning field to promote the accessibility, reusability, and interoperability of learning content. Learning Object Metadata (LOM) was... More

    pp. 298-312

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  18. A Model for Predicting Learning Flow and Achievement in Corporate e-Learning

    Young Ju Joo, Kyu Yon Lim & Su Mi Kim

    The primary objective of this study was to investigate the determinants of learning flow and achievement in corporate online training. Self-efficacy, intrinsic value, and test anxiety were selected... More

    pp. 313-325

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  19. Providing Adaptivity in Moodle LMS Courses

    Marijana Despotovic-Zrakic, Aleksandar Markovic, Zorica Bogdanovic, Dusan Barac & Srdjan Krco

    In this paper, we describe an approach to providing adaptivity in e-education courses. The primary goal of the paper is to enhance an existing e-education system, namely Moodle LMS, by developing a... More

    pp. 326-338

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  20. Agent Prompts: Scaffolding for Productive Reflection in an Intelligent Learning Environment

    Longkai Wu & Chee-Kit Looi

    Recent research has emphasized the importance of reflection for students in intelligent learning environments. This study tries to investigate whether agent prompts, acting as scaffolding, can... More

    pp. 339-353

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