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Journal of Interactive Learning Research

January 2018 Volume 29, Number 1


Gary H. Marks

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Table of Contents

Number of articles: 6

  1. Studying the Effectiveness of an Online Language Learning Platform in China

    Ryan Baker, University of Pennsylvania, United States; Feng Wang & Zhenjun Ma, Learnta Inc., China; Wei Ma, Institute of Statistics and Big Data, Renmin University of China, China; Shiyue Zheng, Teachers College Columbia University, United States

    In this paper we evaluate the effectiveness of an adaptive online learning platform, designed to support Chinese students in learning the English language. The adaptive platform is studied in three... More

    pp. 5-24

  2. Effects of Virtual Manipulatives with Different Approaches on Students’ Knowledge of Slope

    Mustafa Demir, University of Detroit Mercy, United States

    Virtual Manipulatives (VMs) are computer-based, dynamic, and visual representations of mathematical concepts, provide interactive learning environments to advance mathematics instruction (Moyer et ... More

    pp. 25-50

  3. Conceptual Framework for Therapeutic Training with Biofeedback in Virtual Reality: First Evaluation of a Relaxation Simulator

    Mikhail Fominykh, Molde University College, Norway; Volga State University of Technology, Russia, Norway; Ekaterina Prasolova-Førland, Department of Education and Lifelong Learning, Norwegian University of Science and technology, Norway; Tore C. Stiles, Department of Psychology, Norwegian University of Science and technology, Norway; Anne Berit Krogh, Department of Public Health and Nursing, Norwegian University of Science and technology, Norway; Mattias Linde, Department of Neuromedicine and Movement Science, Norwegian University of Science and technology, Norway

    This paper presents a concept for designing low-cost therapeutic training with biofeedback and virtual reality. We completed the first evaluation of a prototype - a mobile learning application for ... More

    pp. 51-75

  4. The Heuristic Sandbox: Developing Teacher Know-How Through Play in simSchool

    Susan Hopper, University of North Texas, United States

    Simschool is a game-based, virtual, and interactive tool that allows pre-service teachers to acquire new skills while constructing knowledge through experimentation with learning situations. Pre... More

    pp. 77-112

  5. Online Interactions and Social Presence in Online Learning

    Sang Joon Lee & Kun Huang, Mississippi State University, United States

    The community of inquiry framework identified three essential elements of cognitive, social, and teaching presences for a successful online learning experience. Among them, social presence is key... More

    pp. 113-128

  6. Online Language Teaching: Teacher Perceptions of Effective Communication Tools, Required Skills and Challenges of Online Teaching

    Liesbeth De Paepe, VUB (Vrije Universiteit Brussel), Belgium; Chang Zhu & Koen Depryck, VUB, Belgium

    To date, teacher perceptions of online language teaching have attracted very little attention However, these perceptions may influence decisions regarding instructional design, teaching practices... More

    pp. 129-142