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Journal of Computer Assisted Learning

June 2018 Volume 34, Number 3


A. Kirschner Paul

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Table of Contents

Number of articles: 11

  1. The effects of participation, performance, and interest in a game-based writing environment

    Calvin C. Y. Liao, Wan‐Chen Chang & Tak‐Wai Chan

    We have observed that many computer-supported writing environments based on pedagogical strategies have only been designed to incorporate the cognitive aspects, but motivational aspects should also... More

    pp. 211-222

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  2. Achievement goals influence mastery experience via two paths in digital creativity games among elementary school students

    Y.‐c. Yeh & C.S. Lin

    Although cultivating creativity is greatly emphasized in elementary school education and that digital games can be a promising tool for improving creativity, little research has been conducted to... More

    pp. 223-232

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  3. Engagement and performance in a first year natural resource science course

    Brigid A. McKenna & Peter M. Kopittke

    Quantifying student engagement with online learning resources on virtual learning environments such as BlackBoard is important in understanding how these technologies enhance the student learning. ... More

    pp. 233-242

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  4. ViDA: A virtual debugging advisor for supporting learning in computer programming courses

    V.C.S. Lee, Y.T. Yu, C.M. Tang, T.L. Wong & C.K. Poon

    Many students need assistance in debugging to achieve progress when they learn to write computer programs. Face-to-face interactions with individual students to give feedback on their programs,... More

    pp. 243-258

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  5. The development of situational interest during a digital mathematics game

    G. Rodríguez‐Aflecht, T. Jaakkola, N. Pongsakdi, M. Hannula‐Sormunen, B. Brezovszky & E. Lehtinen

    The present study focused on 212 fifth graders' situational interest trajectories during an intervention with a digital mathematics game called Number Navigation. Our aims were to explore the... More

    pp. 259-268

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  6. Mobile-Based micro-Learning and Assessment: Impact on learning performance and motivation of high school students

    S.A. Nikou & A.A. Economides

    Mobile-based micro-learning has gained a lot of attention lately, especially for work-based and corporate training. It combines features of mobile learning and micro-learning to deliver small... More

    pp. 269-278

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  7. The effects of computerized inquiry-stage-dependent argumentation assistance on elementary students' science process and argument construction skills

    C.‐H. Lin, C.‐H. Chiu, C.‐C. Hsu, T.‐I. Wang & C.‐H. Chen

    This study proposed a computerized inquiry-stage-dependent argumentation assistance and investigated whether this can help improve elementary students' performance in science processes and the... More

    pp. 279-292

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  8. Outcomes for design and learning when teenagers with autism codesign a serious game: A pilot study

    B. Bossavit & S. Parsons

    Digital educational games research tends to lack ecological validity by not adequately taking into account the views and perspectives of children and young people with autism spectrum disorders ... More

    pp. 293-305

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  9. Comprehension and navigation of networked hypertexts

    Helen Blom, Eliane Segers, Harry Knoors, Daan Hermans & Ludo Verhoeven

    This study aims to investigate secondary school students' reading comprehension and navigation of networked hypertexts with and without a graphic overview compared to linear digital texts.... More

    pp. 306-314

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  10. Improving the effectiveness of English vocabulary review by integrating ARCS with mobile game-based learning

    Ting‐Ting Wu

    Memorizing English vocabulary is often considered uninteresting, and a lack of motivation exists during learning activities. Moreover, most vocabulary practice systems automatically select words... More

    pp. 315-323

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  11. Effects of anxiety levels on learning performance and gaming performance in digital game-based learning

    J. C. Yang, M. Y. D. Lin & S. Y. Chen

    Anxiety plays an influential role in foreign language learning. However, a lack of attention was paid to examining the effects of anxiety levels on learning performance and gaming performance in... More

    pp. 324-334

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