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Journal of Computer Assisted Learning

Dec 05, 2013 Volume 29, Number 6


A. Kirschner Paul

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Table of Contents

Number of articles: 8

  1. Is it a tool suitable for learning? A critical review of the literature on

    S. Manca, National Research Council of Italy, Italy; M. Ranieri, University of Florence, Italy

    Despite its continuing popularity as the social network site par excellence, the educational value of Facebook has not been fully determined, and results from the mainstream educational paradigms... More

    pp. 487-504

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  2. A mixed methods assessment of students' flow experiences during a mobile augmented reality science game

    D.M. Bressler & A.M. Bodzin, Lehigh University, United States

    Current studies have reported that secondary students are highly engaged while playing mobile augmented reality (AR) learning games. Some researchers have posited that players' engagement may... More

    pp. 505-517

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  3. Effect of blended learning environment on transfer of learning: an experimental study

    V. Demirer & I. Sahin, Necmettin Erbakan University, Turkey

    The main purpose of the study is to investigate the effect of the blended learning and face-to-face learning on students' academic achievements and transfer of learning. The first aim of the study ... More

    pp. 518-529

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  4. Developing a diagnosis system of work-related capabilities for students: A computer-assisted assessment

    C.H. Liao, National Chengchi University; M.H. Yang & B.C. Yang, Fu Jen Catholic University

    A gap exists between students' employment needs and higher education offerings. Thus, developing the capability to meet the learning needs of students in supporting their future aspirations should ... More

    pp. 530-546

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  5. Multiphase method for analysing online discussions

    P. Häkkinen, University of Jyväskylä, Finland

    Several studies have analysed and assessed online performance and discourse using quantitative and qualitative methods. Quantitative measures have typically included the analysis of participation... More

    pp. 547-555

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  6. Effects of an intelligent web-based English instruction system on students' academic performance

    J. Jia, Y. Chen, Z. Ding, Y. Bai & B. Yang, Peking University, China; M. Li & J. Qi, Ningxia University, China

    This research conducted quasi-experiments in four middle schools to evaluate the long-term effects of an intelligent web-based English instruction system, Computer Simulation in Educational... More

    pp. 556-568

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  7. Persistence temperament associated with children playing math games between touch panel and embodied interaction

    Jong, Hong & Yen, National Taiwan Normal University

    The different designs of various interactive gaming controllers affect posture and muscle loading of the body. It is assumed that prolonged exposure to the interactive gaming controllers can affect... More

    pp. 569-578

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  8. Exploring 3-

    Z. Merchant, E.T. Goetz, W. , L. Cifuentes, O. Kwok & T.J. Davis, Texas A&M University, United States

    We investigated the potential of Second Life® (SL), a three-dimensional (3-D) virtual world, to enhance undergraduate students’ learning of a vital chemistry concept. A quasi-experimental pre... More

    pp. 579-590

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