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TechTrends: Linking Research and Practice to Improve Learning

March 2015 Volume 59, Number 2

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Table of Contents

Number of articles: 9

  1. Creating a Constructivist Online Instructional Environment

    Jill Bryant & Alisa J. Bates

    This paper describes the ways in which social constructivist learning was fostered in an online teacher education program. In fall, 2010 we launched an online Masters of Education (M.Ed) and in... More

    pp. 17-22

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  2. Pre-Schoolers' Interest and Caring Behaviour around a Humanoid Robot

    Andri Ioannou, Emily Andreou & Maria Christofi

    This exploratory case study involved a humanoid robot, NAO, and four pre-schoolers. NAO was placed in an indoor playground together with other toys and appeared as a peer who played, talked, danced... More

    pp. 23-26

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  3. Teaching Engineering Concepts through a Middle School Transmedia Book

    Alicia Stansell, Brenda Quintanilla, Ellen Zimmerman & Tandra Tyler-Wood

    This article describes the background and experiences of three graduate students who co-authored a print-based transmedia book during the summer of 2013. The article provides information about why ... More

    pp. 27-31

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  4. Using Math Apps for Improving Student Learning: An Exploratory Study in an Inclusive Fourth Grade Classroom

    Meilan Zhang, Robert P. Trussell, Benjamin Gallegos & Rasmiyeh R. Asam

    Recent years have seen a quick expansion of tablet computers in households and schools. One of the educational affordances of tablet computers is using math apps to engage students in mathematics... More

    pp. 32-39

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  5. Keeping Kids Safe from a Design Perspective: Ethical and Legal Guidelines for Designing a Video-Based App for Children

    Janet Mannheimer Zydney & Simon Hooper

    Educators can use video to gain invaluable information about their students. A concern is that collecting videos online can create an increased security risk for children. The purpose of this... More

    pp. 40-46

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  6. Creative Multimodal Learning Environments and Blended Interaction for Problem-Based Activity in HCI Education

    Andri Ioannou, Christina Vasiliou, Panayiotis Zaphiris, Tanja Arh, Tomaž Klobucar & Matija Pipan

    This exploratory case study aims to examine how students benefit from a multimodal learning environment while they engage in collaborative problem-based activity in a Human Computer Interaction ... More

    pp. 47-56

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  7. Exploring Issues about Computational Thinking in Higher Education

    Betul C. Czerkawski & Eugene W. Lyman

    The term computational thinking (CT) has been in academic discourse for decades, but gained new currency in 2006, when Jeanette Wing used it to describe a set of thinking skills that students in... More

    pp. 57-65

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  8. Using Time-Compression to Make Multimedia Learning More Efficient: Current Research and Practice

    Raymond Pastore & Albert D. Ritzhaupt

    It is now common practice for instructional designers to incorporate digitally recorded lectures for Podcasts (e.g., iTunes University), voice-over presentations (e.g., PowerPoint), animated screen... More

    pp. 66-74

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  9. The Skinny on Big Data in Education: Learning Analytics Simplified

    Jacqueleen A. Reyes

    This paper examines the current state of learning analytics (LA), its stakeholders and the benefits and challenges these stakeholders face. LA is a field of research that involves the gathering,... More

    pp. 75-80

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