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Technology, Knowledge and Learning

April 2012 Volume 17, Number 1

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Table of Contents

Number of articles: 4

  1. Abstraction through Game Play

    Antri Avraamidou, John Monaghan & Aisha Walker

    This paper examines the computer game play of an 11-year-old boy. In the course of building a virtual house he developed and used, without assistance, an artefact and an accompanying strategy to... More

    pp. 1-21

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  2. From Agents to Continuous Change via Aesthetics: Learning Mechanics with Visual Agent-Based Computational Modeling

    Pratim Sengupta, Amy Voss Farris & Mason Wright

    Novice learners find motion as a continuous process of change challenging to understand. In this paper, we present a pedagogical approach based on agent-based, visual programming to address this... More

    pp. 23-42

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  3. Effects of Feedback in an Online Algebra Intervention

    Christian Bokhove & Paul Drijvers

    The design and arrangement of appropriate automatic feedback in digital learning environment is a widely recognized issue. In this article, we investigate the effect of feedback on the design and... More

    pp. 43-59

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  4. Fostering Hooks and Shifts: Tutorial Tactics for Guided Mathematical Discovery

    Dor Abrahamson, Jose Gutierrez, Timothy Charoenying, Andrea Negrete & Engin Bumbacher

    How do instructors guide students to discover mathematical content? Are current explanatory models of pedagogical practice suitable to capture pragmatic essentials of discovery-based instruction?... More

    pp. 61-86

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