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E-Learning and Digital Media

2010 Volume 7, Number 4

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Table of Contents

Number of articles: 10

  1. Reinventing Education: New Technology Does Not Guarantee a New Learning Culture

    Hartmut Giest

    Analyzing the contradictory relation between a media-theoretical and a media-pedagogical point of view, some basic problems regarding a new learning culture using Web 2.0 online tools are discussed... More

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  2. The Opportunity in Higher Education: How Open Education and Peer-to-Peer Networks Are Essential for Higher Education

    David J. Ondercin

    The university's role in the nation's economy is to increase its ability to transfer research to industry, generate new inventions and patents, and spin-off its technology in the form of startup... More

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  3. Web 2.0: Challenges and Opportunities for Media Education and Beyond

    Chi-Kim Cheung

    The nature of knowledge is being redefined by a new media landscape that allows all participants to be media producers and owners. Without a comprehensive strategy to include Web 2.0 tools and... More

    pp. 328-337

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  4. "This Site Is Blocked": K-12 Teachers and the Challenge of Accessing Peer-to-Peer Networks for Education

    Cynthia Carter Ching & Anthony W. Hursh

    This article examines a little-discussed phenomenon in the study of both peer-to-peer collaborative networks and teaching with technology: that of teachers caught in the middle between open public ... More

    pp. 338-345

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  5. "I Link, Therefore I Am": Network Literacy as a Core Digital Literacy

    Mark Pegrum

    Networks have emerged as the dominant organizational structures of our time. In the networked era, social networks underpinned by the internet are crucial to obtaining and filtering information as ... More

    pp. 346-354

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  6. Collective Information Literacy in Massively Multiplayer Online Games

    Crystle Martin & Constance Steinkuehler

    This article explores the forms of information literacy that arise in commercial entertainment games like "World of Warcraft." Using examples culled from eight months of online ethnographic data,... More

    pp. 355-365

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  7. Understanding Wikibook-Based Tensions in Higher Education: An Activity Theory Approach

    Ilias Karasavvidis

    Research has indicated that the integration of wikis in higher education is very challenging. The present article focuses on the tensions emerging from the integration of a wikibook as a required... More

    pp. 386-394

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  8. Understanding the Evolution of Technology through P2P Systems and Its Impact on Learning Environments

    Tomas Rawlings

    The purpose of this article is to explore the development of new methodological approaches that draw on ideas and concepts from natural sciences and apply them within the humanities. The main... More

    pp. 395-406

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  9. Catalyzing Collaborative Learning: How Automated Task Distribution May Prompt Students to Collaborate

    Chandler Armstrong

    Collaborative learning must prompt collaborative behavior among students. Once initiated, collaboration then must facilitate awareness between students of each other's activities and knowledge.... More

    pp. 407-415

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  10. CoLab: A Collaborative Laboratory for Facilitating Code Reviews through a Peer-to-Peer Network

    Shwetha Kini

    CoLab is a collaborative tool for peer review of software programs for providing constructive feedback to first-time programmers. It targets two kinds of users: a trainer (who is the facilitator)... More

    pp. 416-429

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