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E-Learning and Digital Media

2016 Volume 13, Number 3

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Table of Contents

Number of articles: 4

  1. Let's Play: Exploring Literacy Practices in an Emerging Videogame Paratext

    Catherine Burwell & Thomas Miller

    This article explores the literacy practices associated with Let's Play videos (or LPs) on YouTube. A hybrid of digital gaming and video, LPs feature gameplay footage accompanied by simultaneous... More

    pp. 109-125

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  2. Why Integrating Technology Has Been Unsuccessful in Kuwait? An Exploratory Study

    Bader Alfelaij

    In Kuwait, unsuccessful attempts to use and integrate technology into classrooms and lecture halls are currently being witnessed in schools and higher education institutions. Such failure is... More

    pp. 126-139

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  3. Challenges Affecting Adoption of E-Learning in Public Universities in Kenya

    Dorothy N. Mutisya & George L. Makokha

    Public universities in Kenya are, today, turning to the use of e-learning in an attempt to cope with the rapidly increasing demand for university education. This research was conducted between... More

    pp. 140-157

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  4. The Effect of 5E-Learning Model Supported with Webquest Media on Students' Achievement and Satisfaction

    Semsettin M. S. Sahin & Meltem Huri Baturay

    The purpose of this research study is to investigate the effect of the 5E-learning model supported with WebQuest media on the achievement and satisfaction of students. Therefore, two groups of... More

    pp. 158-175

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