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Journal of Information Systems Education

2009 Volume 20, Number 3

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Table of Contents

Number of articles: 12

  1. An Approach to Reducing Cognitive Load in the Teaching of Introductory Database Concepts

    John M. Bunch

    This paper presents a goal-based scenario approach to teaching introductory database concepts to undergraduates using two different scaffolding methods. One method, termed "worked-out examples,"... More

    pp. 269-275

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  2. An Inexpensive Device for Teaching Public Key Encryption

    Norman Pendegraft

    An inexpensive device to assist in teaching the main ideas of Public Key encryption and its use in class to illustrate the operation of public key encryption is described. It illustrates that there... More

    pp. 277-280

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  3. Migrating Legacy Systems in the Global Merger & Acquisition Environment

    Pairin Katerattanakul, Hwee-Joo Kam, James J. Lee & Soongoo Hong

    The MetaFrame system migration project at WorldPharma, while driven by merger and acquisition, had faced complexities caused by both technical challenges and organizational issues in the climate of... More

    pp. 281-288

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  4. An Exploratory Review of Design Principles in Constructivist Gaming Learning Environments

    Roberto A. Munoz Rosario & George R. Widmeyer

    Creating a design theory for Constructivist Gaming Learning Environment necessitates, among other things, the establishment of design principles. These principles have the potential to help... More

    pp. 289-300

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  5. Improving the Communication Skills of IS Developers during Requirements Elicitation Using Experiential Learning

    Mustafa H. Qurban & Richmond D. Austria

    The improvement of communication skills among Information Systems (IS) developers can be considered as a strategy to mitigate the risk of project failure during IS design. This paper addresses... More

    pp. 301-311

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  6. Desirable ICT Graduate Attributes: Theory vs. Practice

    J Debuse & M Lawley

    The majority of ICT graduates must begin their careers by successfully fulfilling the requirements advertised within online recruitment sites. Although considerable research into employer... More

    pp. 313-323

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  7. Interdisciplinary Student Teams Projects: A Case Study

    S E. Kruck & Faye P. Teer

    In today's organizations team work has become an integral part of the day-to-day routine. For this reason, University professors are including group projects in many courses. In such group... More

    pp. 325-330

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  8. The Importance of Synchronous Interaction for Student Satisfaction with Course Web Sites

    Qidong Cao, Thomas E. Griffin & Xue Bai

    As more affordable synchronous communications are becoming available, the use of synchronous interactions has not been noted in course Web sites as often as asynchronous communications. Previous... More

    pp. 331-338

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  9. Virtualization Technologies in Information Systems Education

    Dale L. Lunsford

    Information systems educators must balance the need to protect the stability, availability, and security of computer laboratories with the learning objectives of various courses. In advanced... More

    pp. 339-348

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  10. Knowledge and Skill Requirements for Entry-Level Information Technology Workers: A Comparison of Industry and Academia

    Cheryl L. Aasheim, Lixin Li & Susan Williams

    Enrollments in Information Technology (IT)-related academic programs have declined significantly in recent years. Paradoxically, the U.S. Department of Labor predicts that the demand for IT... More

    pp. 349-356

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  11. MIS versus Computer Science: An Empirical Comparison of the Influences on the Students' Choice of Major

    James P. Downey, Ronnie McGaughey & David Roach

    A history of declining enrollments in university Management Information Systems (MIS) and computer science (CS) departments in the U.S. considerably impacts both college departments and business... More

    pp. 357-368

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  12. Practicing Learner-Centered Teaching: Pedagogical Design and Assessment of a Second Life Project

    Shu Z. Schiller

    Guided by the principles of learner-centered teaching methodology, a Second Life project is designed to engage students in active learning of virtual commerce through hands-on experiences and... More

    pp. 369-381

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