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Interactive Learning Environments

2018 Volume 26, Number 6

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Table of Contents

Number of articles: 10

  1. Learning through VR Gaming with Virtual Pink Dolphins for Children with ASD

    Andrew Lu, Sandra Chan, Yiyu Cai, Lihui Huang, Zin Tun Nay & Sui Lin Goei

    Autism Spectrum Disorder (ASD) is a developmental disorder with different levels of severity. Although the exact causes of ASD is not yet known, nor is there a medical cure for ASD to date, special... More

    pp. 718-729

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  2. Is the Incremental Theory of Intelligence a Key to Students' Motivational Engagement? The Moderating Effects of Self-Enhancement and Self-Criticism

    Wei-Wen Chen, Ching-Chen Chen, Chia-Liang Dai, Nok Man U & Lin Cheng

    The incremental theory of intelligence has been identified as a strong predictor of students' learning motivation. Recent research has suggested various moderators of its effect. The present study ... More

    pp. 730-744

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  3. Game-Based Career Learning Support for Youth: Effects of Playing the Youth@Work Game on Career Adaptability

    Hans G. K. Hummel, Elizabeth A. Boyle, Sif Einarsdóttir, Arna Pétursdóttir & Aurel Graur

    Choosing a career is one of the most important decisions that youth has to take but many young people find this a hard issue to engage with. Current career counselling practice does not appear very... More

    pp. 745-759

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  4. A Concept to Simplify Authoring of Adaptive Hypermedia eLearning Structures

    Oliver Schneider

    Adaptive Learning Systems have been developed to improve learning success by increasing learner satisfaction, learning speed, and educational effectiveness. However, authoring adaptive eLearning... More

    pp. 760-775

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  5. Participatory Learning Culture and Community Formation in Connectivist MOOCs

    Aras Bozkurt & Jeffrey Keefer

    The purpose of this research is to better understand community formation in MOOCs through employing combined lenses of connectivism, rhizomatic learning, actor-network theory, community of practice... More

    pp. 776-788

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  6. Integrating Reciprocal Teaching in an Online Environment with an Annotation Feature to Enhance Low-Achieving Students' English Reading Comprehension

    Sheng-Shiang Tseng & Hui-Chin Yeh

    Reciprocal teaching (RT) has been used to improve English as Foreign Language (EFL) students' reading comprehension in face-to-face instruction. However, little was known about how they use the RT ... More

    pp. 789-802

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  7. A Pilot Study to Assess the Impacts of Game-Based Construction Learning, Using Scratch, on Students' Multi-Step Equation-Solving Performance

    Feng-kuang Chiang & Lian Qin

    This study examined the effects of students' construction of computer-based educational games, using Scratch, on their mathematical equation-solving performance and their attitudes towards learning... More

    pp. 803-814

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  8. Exploring the Effects of Web-Mediated Socially-Shared Regulation of Learning and Experience-Based Learning on Improving Students' Learning

    Chia-Wen Tsai, Pei-Di Shen, I-Chun Chiang, Wen-Yu Chen & Yi-Fen Chen

    The application of online learning and educational technologies in higher education has changed teaching methods, the channels of delivering learning materials, and modes of communication between... More

    pp. 815-826

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  9. Impact of Learning Styles on the Community of Inquiry Presences in Multi-Disciplinary Blended Learning Environments

    Chan Chang-Tik

    In this research, a survey method utilising questionnaires and focus group interviews was employed to determine correlations between students' learning styles and each of the presences in the CoI... More

    pp. 827-838

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  10. Inquiry Learning Behaviors Captured through Screencasts in Problem-Based Learning

    Kyungbin Kwon, Suhkyung Shin, Thomas A. Brush, Krista D. Glazewski, Thomas Edelberg, Su Jin Park, Zuheir Khlaif, Hamid Nadiruzzaman & Husa Alangari

    This study examined the types of learning behaviors students demonstrated while performing inquiry tasks. It also explored the relationship between the learning behaviors and students' domain... More

    pp. 839-855

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