You are here:

Interactive Learning Environments

2018 Volume 26, Number 5

Search this issue

Table of Contents

Number of articles: 10

  1. Scripting to Enhance University Students' Critical Thinking in Flipped Learning: Implications of the Delayed Effect on Science Reading Literacy

    Yuan-Hsuan Lee

    Premised on Web 2.0 technology, the current study investigated the effect of facilitating critical thinking using the Collaborative Questioning, Reading, Answering, and Checking (C-QRAC)... More

    pp. 569-582

    View Abstract
  2. Improving Moral Reasoning among College Students: A Game-Based Learning Approach

    Wenyeh Huang & Jonathan C. Ho

    Considering a company's limited time and resources, an effective training method that improves employees' ability to make ethical decision is needed. Based on social cognitive theory, this study... More

    pp. 583-596

    View Abstract
  3. Improving the Integrated Experience of In-Class Activities and Fine-Grained Data Collection for Analysis in a Blended Learning Class

    Youhyun Shin, Junghyuk Park & Sang-goo Lee

    Blended learning has steadily gained in popularity at the higher levels of education. This marks a change in pedagogical approaches from one-directional instruction to an interactive and technology... More

    pp. 597-612

    View Abstract
  4. The Use of Virtual Reality Simulation to Improve Technical Skill in the Undergraduate Medical Imaging Student

    Therese Gunn, Lee Jones, Pete Bridge, Pam Rowntree & Lisa Nissen

    In recent years, simulation has increasingly underpinned the acquisition of pre-clinical skills by undergraduate medical imaging (diagnostic radiography) students. This project aimed to evaluate... More

    pp. 613-620

    View Abstract
  5. The Impact of an Online Collaborative Learning Program on Students' Attitude towards Technology

    Noga Magen-Nagar & Miri Shonfeld

    This quantitative research examined the contribution of an Online Collaborative Learning (OCL) program on attitudes towards technology in terms of technological anxiety, self-confidence and... More

    pp. 621-637

    View Abstract
  6. Knowledge Organization through Multiple Representations in a Computer-Supported Collaborative Learning Environment

    Bahadir Namdar & Ji Shen

    Computer-supported collaborative learning (CSCL) environments provide learners with multiple representational tools for storing, sharing, and constructing knowledge. However, little is known about ... More

    pp. 638-653

    View Abstract
  7. An Example of the Use of Dynamic Mathematics Software to Create Problem-Solving Environments That Serve Multiple Purposes

    Erdem Çekmez & Buket Özüm Bülbül

    Problem-solving is regarded as a major component of mathematical performance, and well-designed problem-solving-based learning environments have the potential to assist students in developing a... More

    pp. 654-663

    View Abstract
  8. Exploring the Effect of Learning Styles on Learning Achievement in a u-Museum

    Chia-Chen Chen & Chien-Yi Chen

    In recent years, mobile technology has been developing rapidly and has been widely used. There are many successful cases of mobile technology applied greatly in today's teaching and even combined... More

    pp. 664-681

    View Abstract
  9. Utilisation of Formative Peer-Assessment in Distance Online Education: A Case Study of A Multi-Model Sport Management Unit

    Betul Sekendiz

    THigher education system has been globally evolving over time with the development of courses that offer distance online models of delivery to meet the changing needs of students in an era of... More

    pp. 682-694

    View Abstract
  10. Learner Presence, Perception, and Learning Achievements in Augmented-Reality-Mediated Learning Environments

    Yu-Hsuan Chen & Chang-Hwa Wang

    Although research has indicated that augmented reality (AR)-facilitated instruction improves learning performance, further investigation of the usefulness of AR from a psychological perspective has... More

    pp. 695-708

    View Abstract