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Interactive Learning Environments

2016 Volume 24, Number 8

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Table of Contents

Number of articles: 22

  1. The Effects of Goal-Oriented Instructions in Digital Game-Based Learning

    Séverine Erhel & Eric Jamet

    Few studies have investigated the effects of the instructions provided in educational computer games on cognitive processing and learning outcomes. In our experiment, we sought to compare the... More

    pp. 1744-1757

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  2. The Effect of Content Representation Design Principles on Users' Intuitive Beliefs and Use of E-Learning Systems

    Hosam Al-Samarraie, Hassan Selim & Fahed Zaqout

    A model is proposed to assess the effect of different content representation design principles on learners' intuitive beliefs about using e-learning. We hypothesized that the impact of the... More

    pp. 1758-1777

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  3. Exploring the Interactive Patterns of Concept Map-Based Online Discussion: A Sequential Analysis of Users' Operations, Cognitive Processing, and Knowledge Construction

    Sheng-Yi Wu, Sherry Y. Chen & Huei-Tse Hou

    Concept maps can be used as a cognitive tool to assist learners' knowledge construction. However, in a concept map-based online discussion environment, studies that take into consideration learners... More

    pp. 1778-1794

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  4. An Interactive Diagnosis Approach for Supporting Clinical Nursing Courses

    Chun-Wang Wei, Yi-Chun Lin & Yen-Ting Lin

    Clinical resources in nursing schools are always insufficient for satisfying the practice requirements of each student at the same time during a formal course session. Although several studies have... More

    pp. 1795-1811

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  5. Cloud E-Learning Service Strategies for Improving E-Learning Innovation Performance in a Fuzzy Environment by Using a New Hybrid Fuzzy Multiple Attribute Decision-Making Model

    Chiu Hung Su, Gwo-Hshiung Tzeng & Shu-Kung Hu

    The purpose of this study was to address this problem by applying a new hybrid fuzzy multiple criteria decision-making model including (a) using the fuzzy decision-making trial and evaluation... More

    pp. 1812-1835

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  6. The Benefits and Barriers of Using Virtual Worlds to Engage Healthcare Professionals on Distance Learning Programmes

    Catherine Jane Hack

    Using the delivery of a large postgraduate distance learning module in bioethics to health professionals as an illustrative example, the type of learning activity that could be enhanced through... More

    pp. 1836-1849

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  7. Networked Learning: Design Considerations for Online Instructors

    Betul C. Czerkawski

    The considerable increase in web-based knowledge networks in the past two decades is strongly influencing learning environments. Learning entails information retrieval, use, communication, and... More

    pp. 1850-1863

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  8. Providing Formative Assessment to Students Solving Multipath Engineering Problems with Complex Arrangements of Interacting Parts: An Intelligent Tutor Approach

    Paul S. Steif, Luoting Fu & Levent Burak Kara

    Problems faced by engineering students involve multiple pathways to solution. Students rarely receive effective formative feedback on handwritten homework. This paper examines the potential for... More

    pp. 1864-1880

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  9. Blogs as a Learning and Assessment Instrument for English-Speaking Performance

    Shao-Ting Alan Hung & Heng-Tsung Danny Huang

    The study investigated the usefulness of blogs in evaluating English-as-a-Foreign-Language learners' oral performance and explored their reactions toward using blogs as a learning and assessment... More

    pp. 1881-1894

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  10. Effects of an Augmented Reality-Based Educational Game on Students' Learning Achievements and Attitudes in Real-World Observations

    Gwo-Jen Hwang, Po-Han Wu, Chi-Chang Chen & Nien-Ting Tu

    Augmented reality (AR) has been recognized as a potential technology to help students link what they are observing in the real world to their prior knowledge. One of the most challenging issues of ... More

    pp. 1895-1906

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  11. Experimental Evidence of the Relative Effectiveness of Problem-Based Learning for Knowledge Acquisition and Retention

    Marit Wijnen, Sofie M. M. Loyens & Lydia Schaap

    This study investigated the effects of problem-based learning (PBL) on knowledge acquisition and knowledge retention in a controlled experiment in a lab setting. Eighty-eight first-year psychology ... More

    pp. 1907-1921

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  12. A Comparative Study of Children's Concentration Performance on Picture Books: Age, Gender, and Media Forms

    Min-Yuan Ma & Chun-Chun Wei

    The reading development of children depends on various sensory stimuli, which help them construct reading contexts and facilitate active learning and exploration. This study uses sensory stimuli... More

    pp. 1922-1937

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  13. A Learning Log Analysis of an English-Reading e-Book System Combined with a Guidance Mechanism

    Ting-Ting Wu

    Learning English by reading articles on multimedia e-book devices can assist students in improving their vocabulary and in understanding the associations among vocabulary, textual meaning, and... More

    pp. 1938-1956

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  14. The Effect of Students' Subject Discipline on Their m-Learning Application Preferences

    Ömer Delialioglu & Yasaman Alioon

    The effect of students' subject discipline on their preferences toward m-learning applications was investigated by using a mixed-method research design. A questionnaire on students' preferences of ... More

    pp. 1957-1966

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  15. Exploring Young Children's Performance on and Acceptance of an Educational Scenario-Based Digital Game for Teaching Route-Planning Strategies: A Case Study

    Yi-Hui Lin & Huei-Tse Hou

    Researchers suggest that game-based learning (GBL) can be used to facilitate mathematics learning. However, empirical GBL research that targets young children is still limited. The purposes of the ... More

    pp. 1967-1980

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  16. Eye-Tracking Verification of the Strategy Used to Analyse Algorithms Expressed in a Flowchart and Pseudocode

    Magdalena Andrzejewska, Anna Stolinska, Wladyslaw Blasiak, Pawel Peczkowski, Roman Rosiek, Bozena Rozek, Miroslawa Sajka & Dariusz Wcislo

    The results of qualitative and quantitative investigations conducted with individuals who learned algorithms in school are presented in this article. In these investigations, eye-tracking... More

    pp. 1981-1995

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  17. Teacher-Led Design of an Adaptive Learning Environment

    Anna Mavroudi, Thanasis Hadzilacos, Dimitris Kalles & Andreas Gregoriades

    This paper discusses a requirements engineering process that exemplifies teacher-led design in the case of an envisioned system for adaptive learning. Such a design poses various challenges and... More

    pp. 1996-2010

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  18. A Multi-Peer Assessment Platform for Programming Language Learning: Considering Group Non-Consensus and Personal Radicalness

    Yanqing Wang, Yaowen Liang, Luning Liu & Ying Liu

    Multi-peer assessment has often been used by teachers to reduce personal bias and make the assessment more reliable. This study reviews the design and development of multi-peer assessment systems... More

    pp. 2011-2031

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  19. Finding the Optimal Scaffoldings for Learners' Epistemological Beliefs during Ill-Structured Problem Solving

    Suhkyung Shin & Hae-Deok Song

    This study investigates how scaffolding type and learners' epistemological beliefs influence ill-structured problem solving. The independent variables in this study include the type of scaffolding ... More

    pp. 2032-2047

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  20. Mobile APP for Motivation to Learning: An Engineering Case

    Min Jou, Yen-Ting Lin & Hsieh-Chih Tsai

    Synthesis of Materials is regarded as an important core subject in engineering education. However, many concepts and knowledge in the material synthesis can be rather abstract and difficult to... More

    pp. 2048-2057

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