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Educational Technology Research and Development

April 2014 Volume 62, Number 2

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Table of Contents

Number of articles: 7

  1. Improving Learning Achievements, Motivations and Problem-Solving Skills through a Peer Assessment-Based Game Development Approach

    Gwo-Jen Hwang, Chun-Ming Hung & Nian-Shing Chen

    In this study, a peer assessment-based game development approach is proposed for improving students' learning achievements, motivations and problem-solving skills. An experiment has been... More

    pp. 129-145

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  2. Developing an Educational Computer Game for Migratory Bird Identification Based on a Two-Tier Test Approach

    Hui-Chun Chu & Shao-Chen Chang

    Although educational computer games have been recognized as being a promising approach, previous studies have indicated that, without supportive models, students might only show temporary interest ... More

    pp. 147-161

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  3. Effects of Type of Exploratory Strategy and Prior Knowledge on Middle School Students' Learning of Chemical Formulas from a 3D Role-Playing Game

    Ming-Puu Chen, Yu-Ting Wong & Li-Chun Wang

    The purpose of this study was to examine the effects of the type of exploratory strategy and level of prior knowledge on middle school students' performance and motivation in learning chemical... More

    pp. 163-185

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  4. Embedding Diagnostic Mechanisms in a Digital Game for Learning Mathematics

    Yueh-Min Huang, Shu-Hsien Huang & Ting-Ting Wu

    Mathematics is closely related to daily life, but it is also one of the lessons which often cause anxiety to primary school students. Digital game-based learning (DGBL) has been regarded as a sound... More

    pp. 187-207

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  5. Using Digital Board Games for Genuine Communication in EFL Classrooms

    Chia-Jung Wu, Gwo-Dong Chen & Chi-Wen Huang

    EFL learners in Taiwan have a low-level communication ability because many learners are still not provided opportunities to use language for genuine communication in classrooms and receive... More

    pp. 209-226

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  6. Developing Game-Like Simulations to Formalize Tacit Procedural Knowledge: The ONT Experience

    Blanca Borro-Escribano, Ángel Del Blanco, Javier Torrente, Itziar Martínez Alpuente & Baltasar Fernández-Manjón

    The exceptional success achieved by the Spanish National Transplant Organization (ONT) in recent years has made other countries highly interested in following this organization's methodologies... More

    pp. 227-243

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  7. Learning Outcomes and Processes in Massively Multiplayer Online Games: Exploring the Perceptions of Players

    Iro Voulgari, Vassilis Komis & Demetrios G. Sampson

    Over the past decade research has recognised the learning potential of massively multiplayer online games (MMOGs). MMOGs can be used by the technology-enhanced learning research community to study ... More

    pp. 245-270

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