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South African Journal of Higher Education

2003 Volume 17, Number 2

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Table of Contents

Number of articles: 6

  1. The Benefit of Introducing Audit Software into Curricula for Computer Auditing Students: A Student Perspective from the University of Pretoria

    G P. Coetzee & R du Bruyn

    The use of computers in the learning process is a well-researched area. The introduction of computers and related audit software in the auditing field has had a major influence on the auditing... More

    pp. 21-30

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  2. From Literacy to Literacies: Preparing Higher Education in South Africa for the Future

    A Hugo

    The notion "literacy" is changing to encompass the concept of "multiple literacies". There are various forces, especially social and cultural forces, that are used to determine the definition of... More

    pp. 46-53

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  3. A Questioning Environment for Scaffolding Learners' Questioning Engagement with Academic Text: A University Case Study

    J Hardman & D Ng'ambi

    Access to the textual world of academia requires that learners are familiar with the critical open-ended questioning stance demanded by textuality. Anecdotal evidence suggests that learners... More

    pp. 139-146

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  4. Success and Failure in Distance Education: Perceptions of South African Students and Lecturers in Business Management

    R Killen, A de K. Marais & P van Z. Loedolff

    This article presents the results of a recent investigation at the University of South Africa that attempted to identify the post-enrolment factors that lecturers and students see as having... More

    pp. 147-158

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  5. Lecturers' Experience of Postgraduate Supervision in a Distance Education Context

    A C. Lessing & S Schulze

    After determining the perceptions of postgraduate students at a distance education institution of the guidance they had experienced, a research project was launched to determine "lecturers'" views ... More

    pp. 159-168

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  6. Educational Game Models: Conceptualisation and Evaluation

    A Amory & R Seagram

    The relationship between educational theories, game design and game development are used to develop models for the creation of complex learning environments. The Game Object Model (GOM), that... More

    pp. 206-217

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