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Computers & Education

January 2016 Volume 92, Number 1

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Table of Contents

Number of articles: 17

  1. Teachers' emphasis on developing students' digital information and communication skills (TEDDICS): A new construct in 21st century education

    Fazilat Siddiq, Department of Teacher Education and School Research (ILS), Norway; Ronny Scherer, Centre for Educational Measurement at the University of Oslo (CEMO), Norway; Jo Tondeur, Department of Educational Studies, Belgium

    The main aim of this study is to validate an instrument to measure teachers' emphasis on the development of students' digital information and communication skills (TEDDICS), a construct that... More

    pp. 1-14

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  2. Sequential actions as markers of behavioural and cognitive processes: Extracting empirical pathways from data streams of complex tasks

    Alvin Vista, Nafisa Awwal & Esther Care

    This paper presents a novel exploratory method to extract information about behavioural and cognitive processes that occur during the performance of complex tasks. The methodology is framed in a... More

    pp. 15-36

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  3. With Good We Become Good: Understanding e-learning adoption by theory of planned behavior and group influences

    Tsai-Hsin Chu & Yi-Ying Chen

    Intention-based research proposes that intention can effectively predict technology adoption behaviors and emphasizes examining antecedents to increase technology adoption intention. Intention... More

    pp. 37-52

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  4. Utilizing webcam-based proctoring to deter misconduct in online exams

    Kenrie Hylton, Department of Computer & Information Sciences, Jamaica; Yair Levy & Laurie P. Dringus, College of Engineering and Computing, United States

    Deception and dishonesty in online exams are believed to link to their unmonitored nature where users appear to have the opportunity to collaborate or utilize unauthorized resources during these... More

    pp. 53-63

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  5. Embodied learning using a tangible user interface: The effects of haptic perception and selective pointing on a spatial learning task

    Alexander Skulmowski & Simon Pradel, E-Learning and New Media, Germany; Tom Kühnert & Guido Brunnett, Computer Graphics and Visualization, Germany; Günter Daniel Rey, E-Learning and New Media, Germany

    Tangible User Interfaces offer new ways of interaction with virtual objects, yet little research has been conducted on their learner-friendly design in the context of spatial learning. Although... More

    pp. 64-75

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  6. Under co-construction: An online community of practice for bilingual pre-service teachers

    Hyesun Cho

    With the advent of information and communication technologies, computer-mediated communication (CMC) has become a new medium for discursive interaction among learners in the classroom. In... More

    pp. 76-89

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  7. Assessing the effectiveness of digital game-based learning: Best practices

    Anissa All, Elena Patricia Nuñez Castellar & Jan Van Looy

    In recent years, research into the effectiveness of digital game-based learning (DGBL) has increased. However, a large heterogeneity in methods for assessing the effectiveness of DGBL exist,... More

    pp. 90-103

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  8. Without a map: College access and the online practices of youth from low-income communities

    Michael Geoffrey Brown, 610 E. University Avenue, United States; Donghee Y. Wohn, 5112 GITC, United States; Nicole Ellison, 4419 North Quard, United States

    In the United States, low and high-income young people currently have unequal access to information about higher education. Low-income prospective college students, for example, are less likely to ... More

    pp. 104-116

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  9. Measuring how the degree of content knowledge determines performance outcomes in an engineering design-based simulation environment for middle school students

    Bradley D. Bowen, North Dakota State University, United States; V. William DeLuca & Marissa Marie S. Franzen, North Carolina State University, United States

    Many secondary schools offer STEM-based technology and engineering courses that use simulation modeling to teach engineering design. However, the performance of the final design is usually... More

    pp. 117-124

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  10. The effects of teacher-led class interventions during technology-enhanced science inquiry on students’ knowledge integration and basic need satisfaction

    Annelies Raes & Tammy Schellens

    This study investigated the effects of two differently designed classroom scripts that guided the teacher-led interventions during the courses of the WISE Climate Change project. 168 students from ... More

    pp. 125-141

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  11. Evaluation of knowledge in Object Oriented Programming course with computer adaptive tests

    Sanja Maravić Čisar, Subotica Tech-College of Applied Sciences; Petar Čisar, The Academy of Criminalistic and Police Studies; Robert Pinter, Subotica Tech-College of Applied Sciences

    This paper presents and analyzes the results of the application of computer-adaptive testing in knowledge evaluation of the programming language C++. The participants of the research were college... More

    pp. 142-160

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  12. Teacher perspectives on ICT: A learning ecology approach

    Antoine van den Beemt, Eindhoven School of Education; Isabelle Diepstraten, WeltenInstitute

    This paper aims to contribute to teacher professional development (TPD) on ICT by exploring socio-cultural factors such as places, activities and relevant others, which constitute teachers'... More

    pp. 161-170

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  13. Examining the effects of learning in dyads with computer-based multimedia on third-grade students' performance in history

    Charoula Angeli & Antri Tsaggari

    The research examined the impact of multimedia within the context of collaborative dyadic learning on students' performance in a third-grade history lesson, taking into consideration students'... More

    pp. 171-180

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  14. A study on the usability of E-books and APP in engineering courses: A case study on mechanical drawing

    Min Jou, National Taiwan Normal University, Taiwan; Robert D. Tennyson, Department of Educational Psychology, United States; Jingying Wang, Capital Normal University, China; Szu-Ying Huang, Department of Industrial Education, Taiwan

    Developments in cloud technology has made it possible for users to use the Internet and smart handheld devices for performing various tasks. Many types of E-books and APP have been made as a result... More

    pp. 181-193

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  15. Chinese university students' acceptance of MOOCs: A self-determination perspective

    Mingming Zhou

    At the start of a teaching revolution, Massive Open Online Courses (MOOCs) represent the latest stage in distance education, and offer open educational resources to students around the globe. With ... More

    pp. 194-203

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  16. Online and in the know? Public legal education, young people and the Internet

    Catrina Denvir, Faculty of Laws, United Kingdom

    Over the last decade the Internet has played a growing role in the resolution strategies of many of those who face civil justice problems. Drawing on data from a novel experiment capturing the... More

    pp. 204-220

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  17. Engaging Asian students through game mechanics: Findings from two experiment studies

    Khe Foon Hew, Biyun Huang, Kai Wah Samuel Chu & Dickson K.W. Chiu

    There is an increasing interest in using game mechanics to foster user engagement in many real-world contexts. Many previous studies, however, focused on investigating user perceptions, while some ... More

    pp. 221-236

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