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Computers & Education

August 2015 Volume 86, Number 1

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Table of Contents

Number of articles: 19

  1. Design and implementation factors in blended synchronous learning environments: Outcomes from a cross-case analysis

    Matt Bower, School of Education, Australia; Barney Dalgarno, uImagine Digital Learning Innovation Laboratory, Australia; Gregor E. Kennedy, Centre for the Study of Higher Education, Australia; Mark J.W. Lee & Jacqueline Kenney, School of Education, Australia

    Increasingly, universities are using technology to provide students with more flexible modes of participation. This article presents a cross-case analysis of blended synchronous learning... More

    pp. 1-17

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  2. Learning through playing Virtual Age: Exploring the interactions among student concept learning, gaming performance, in-game behaviors, and the use of in-game characters

    Meng-Tzu Cheng, Department of Biology; Yu-Wen Lin & Hsiao-Ching She, Institute of Education

    Video games possess many unique features that facilitate learning. Meanwhile, teaching about evolution is never an easy task due to the existence of some barriers to its learning. More

    pp. 18-29

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  3. Emotional design and positive emotions in multimedia learning: An eyetracking study on the use of anthropomorphisms

    Babette Park & Lisa Knörzer, Saarland University, Germany; Jan L. Plass, New York University, United States; Roland Brünken, Saarland University, Germany

    The present eyetracking study examined the influence of emotions on learning with multimedia. Based on a 2 × 2 experimental design, participants received experimentally induced emotions (positive... More

    pp. 30-42

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  4. RETRACTED: Analysis of classroom practices with an ICT resource in early childhood education

    Elena Ramírez, Jorge Martín-Domínguez, Begoña Orgaz & Isabel Cañedo

    This article has been retracted: please see Elsevier Policy on Article Withdrawal (This article has been retracted at the request of the Editors.The article is a duplicate of a paper that has... More

    pp. 43-54

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  5. MOOC study group: Facilitation strategies, influential factors, and student perceived gains

    Yang-Hsueh Chen, Department of Education; Pin-Ju Chen, Graduate Institute of Digital Learning and Education


    pp. 55-70

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  6. How do we inspire people to contact aboriginal culture with Web2.0 technology?

    Yueh-Min Huang, Department of Engineering Science; Mu-Yen Chen, Department of Information Management; Shuen-Shiang Mo, Department of Computer Science and Information Engineering

    Culture right have become a newly emerging human rights around the world after 1980. From a long term perspective of culture protection, it is very important to focus on culture propagation and... More

    pp. 71-83

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  7. A configurational approach to the investigation of the multiple paths to success of students through mobile phone use behaviors

    Yunusa Olufadi

    We addressed two shortcomings in the existing studies that focused on the association between students' academic performance (SAP) and their mobile phone use behaviors (MPUB) in this study by... More

    pp. 84-104

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  8. Learning style analysis in adaptive GBL application to teach SQL

    Mario Soflano, Thomas M. Connolly & Thomas Hainey

    The benefits derived from delivering learning content in ways that match the student's learning style have been identified in classroom learning and eLearning. Although there is limited empirical... More

    pp. 105-119

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  9. Usage of a mobile social learning platform with virtual badges in a primary school

    Ivica Boticki & Jelena Baksa, University of Zagreb, Croatia; Peter Seow & Chee-Kit Looi, National Institute of Education, Singapore

    This study presents and examines SamEx, a mobile learning system used by 305 students in formal and informal learning in a primary school in Singapore. Students use SamEx More

    pp. 120-136

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  10. Use of physics simulations in whole class and small group settings: Comparative case studies

    A. Lynn Stephens & John J. Clement

    This study investigates student interactions with simulations, and teacher support of those interactions, within naturalistic high school classroom settings. Two lesson sequences were conducted,... More

    pp. 137-156

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  11. A Comparison of learning gains when using a 2D simulation tool versus a 3D virtual world: An experiment to find the right representation involving the Marginal Value Theorem

    Deborah Richards & Meredith Taylor

    The use of three-dimensional Virtual Worlds in the classroom offers the promise of engaging and authentic learning experiences. Given the effort and investment involved in the creation of these... More

    pp. 157-171

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  12. A repeat cross-sectional analysis of the psychometric properties of the Compulsive Internet Use Scale (CIUS) with adolescents from public and private schools

    Amandeep Dhir, Department of Computer Science and Engineering, Finland; Sufen Chen, Graduate Institute of Digital Learning and Education, Taiwan; Marko Nieminen, Department of Computer Science and Engineering, Finland

    The development and validation of compulsive Internet use instruments has recently gained the attention of the research community. Recent literature has recommended examining the psychometric... More

    pp. 172-181

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  13. A structure equation model among factors of teachers' technology integration practice and their TPCK

    Hsueh-Hua Chuang, Institute of Education/Center for Teacher Education, Taiwan; Chih-Yuan Weng, Department of Sociology, Taiwan; Fu-Chen Huang, Institute of Education/Center for Teacher Education, Taiwan

    This study used a structural equation model to investigate the latent structure of teachers' technology integration practice and its relation to their technological pedagogical content knowledge ... More

    pp. 182-191

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  14. An application of adaptive games-based learning based on learning style to teach SQL

    Mario Soflano, Thomas M. Connolly & Thomas Hainey, University of the West of Scotland, United Kingdom

    The fact that each student has a different way of learning and processing information has long been recognised by educationalists. In the classroom, the benefits derived from delivering learning... More

    pp. 192-211

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  15. Internet use that reproduces educational inequalities: Evidence from big data

    Meilan Zhang

    Although the Internet has become ubiquitous in students' lives in school and at home, little is known about whether the Internet is used to close or reproduce educational inequalities. Drawing upon... More

    pp. 212-223

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  16. Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game

    Valerie J. Shute, Florida State University, United States; Sidney D'Mello, University of Notre Dame, United States; Ryan Baker, Teachers College, United States; Kyunghwa Cho, Florida State University, United States; Nigel Bosch, University of Notre Dame, United States; Jaclyn Ocumpaugh, Teachers College, United States; Matthew Ventura, Florida State University, United States; Victoria Almeda, Teachers College, United States

    This study investigated the relationships among incoming knowledge, persistence, affective states, in-game progress, and consequently learning outcomes for students using the game Physics... More

    pp. 224-235

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  17. The impact of individual and shared clicker use on students' collaborative learning

    Kim McDonough, Concordia University, Canada; Jennifer A. Foote, University of Alberta, Canada

    Clickers have become common-place in university classes and are often used to foster collaborative learning. However, few studies have investigated learners' actual interactions during clicker... More

    pp. 236-249

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  18. Exam performance and attitudes toward multitasking in six, multimedia–multitasking classroom environments

    Edward Downs, Angela Tran, Robert McMenemy & Nahom Abegaze

    Although many colleges and universities have implemented laptop programs, the use of these technologies in the classroom doesn't guarantee increases in exam performance. Used improperly, these... More

    pp. 250-259

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  19. Effects of multiple-try feedback and question type during mathematics problem solving on performance in similar problems

    Yigal Attali

    In a study of mathematics problem solving, the effect of providing multiple-try feedback on later success in solving similar problems was examined. Participants solved mathematics problems that... More

    pp. 260-267

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