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Computers & Education

January 2015 Volume 80, Number 1

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Table of Contents

Number of articles: 20

  1. Rehabilitation program integrating virtual environment to improve orientation and mobility skills for people who are blind

    Orly Lahav, David W. Schloerb & Mandayam A. Srinivasan

    This paper presents the integration of a virtual environment (BlindAid) in an orientation and mobility rehabilitation program as a training aid for people who are blind. BlindAid allows the users... More

    pp. 1-14

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  2. Table-based representations can be used to offer easy-to-use, flexible, and adaptable learning scenario editors

    Péricles Sobreira & Pierre Tchounikine, CNRS, France

    This article presents an innovative approach to the design of learning scenario editors for teachers as not-specifically-trained users. The approach features simplicity, flexibility, and easy... More

    pp. 15-27

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  3. Understanding the MOOCs continuance: The role of openness and reputation

    Khaled M. Alraimi & Hangjung Zo, Department of Business and Technology Management; Andrew P. Ciganek, College of Business and Economics, United States

    Massive Open Online Courses (MOOCs) are classes delivered in an online environment with several features that are different from previous approaches to online education. The effectiveness of MOOCs ... More

    pp. 28-38

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  4. Fun learning with Edooware – A social media enabled tool

    Vimala Balakrishnan, Department of Information Systems, Malaysia; Teik Kooi Liew, Directorate of Quality Assurance and External Relations, Malaysia; Shiva Pourgholaminejad, Department of Information Systems, Malaysia

    The current study investigated if university students are receptive in using social media enabled tools as part of their learning processes. The Social Media Acceptance Model focussing on six key... More

    pp. 39-47

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  5. Investigating teachers' adoption of signature mobile pedagogies

    Matthew Kearney, Centre for Research in Learning and Change, Australia; Kevin Burden, Faculty of Education, United Kingdom; Tapan Rai, Centre for Research in Learning and Change, Australia

    This study investigated how teachers are using distinctive pedagogical features of mobile learning: collaboration, personalisation and authenticity. The researchers developed and validated a survey... More

    pp. 48-57

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  6. The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills

    Valerie J. Shute, Matthew Ventura & Fengfeng Ke

    In this study, we tested 77 undergraduates who were randomly assigned to play either a popular video game (Portal 2) or a popular brain training game (Lumosity) for 8 h. Before and after gameplay, ... More

    pp. 58-67

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  7. The association between having access to computers and Internet and educational achievement for primary students in Brazil

    Jacques Wainer & Paula Vieira, University of Campinas, Brazil; Tatiana Melguizo, University of Southern California, United States

    This study tests the association between having home access to a computer and to the Internet and the educational achievement of primary students on a standardized test in Brazil for the years 2007... More

    pp. 68-76

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  8. Instructional quality of Massive Open Online Courses (MOOCs)

    Anoush Margaryan, Manuela Bianco & Allison Littlejohn

    We present an analysis of instructional design quality of 76 randomly selected Massive Open Online Courses (MOOCs). The quality of MOOCs was determined from first principles of instruction, using a... More

    pp. 77-83

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  9. Doing what works: A grounded theory case study of technology use by teachers of English at a Korean university

    Thomas E. Webster, Ewha Womans University; Jeong-Bae Son, University of Southern Queensland, Australia

    Despite considerable effort and expenditure by the Korean government and universities to promote technology use in tertiary education, few teachers of English in Korea regularly and consistently... More

    pp. 84-94

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  10. Exploring the antecedents of screenshot-based interactions in the context of advanced computer software learning

    Travis K. Huang

    Current e-learning systems provide course materials in a variety of formats, such as text, image, and video, and students are able to interact with their classmates and teachers using discussion... More

    pp. 95-107

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  11. Effects of different video lecture types on sustained attention, emotion, cognitive load, and learning performance

    Chih-Ming Chen & Chung-Hsin Wu

    Although online courseware often includes multimedia materials, exactly how different video lecture types impact student performance has seldom been studied. Therefore, this study explores how... More

    pp. 108-121

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  12. Using Epistemic Synchronization Index (ESI) to measure students' knowledge elaboration process in CSCL

    Ning Ding, International Business School; Jieqiang Wei, Faculty of Mathematics; Marca Wolfensberger, Hanze University of Applied Sciences

    Researchers in CSCL have used a wide range of qualitative and quantitative methods to track students' cognitive involvement during collaboration. However, neither individual method suffices the... More

    pp. 122-131

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  13. Cloud computing and education: A state-of-the-art survey

    José A. González-Martínez, Miguel L. Bote-Lorenzo, Eduardo Gómez-Sánchez & Rafael Cano-Parra

    This paper surveys the state of the art on the use and research of cloud computing in education following a systematic methodology. After a comprehensive search of the scientific literature, 112... More

    pp. 132-151

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  14. Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance

    Michael D. Hanus & Jesse Fox

    Gamification, the application of game elements to non-game settings, continues to grow in popularity as a method to increase student engagement in the classroom. We tested students across two... More

    pp. 152-161

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  15. The hybrid shift: Evidencing a student-driven restructuring of the college classroom

    J. Patrick Biddix, Department of Educational Leadership and Policy Studies, United States; Chung Joo Chung, Department of Journalism & Mass Communication, Korea (South); Han Woo Park, Department of Media and Communication, Korea (South)

    College students progressively come to campus with mobile devices and increasingly use them for academic work. We propose that student appropriation of mobile technology transforms classrooms,... More

    pp. 162-175

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  16. Measuring the relation between computer use and reading literacy in the presence of endogeneity

    Paula Fariña, Faculty of Industrial Engineering, Chile; Ernesto San Martín, Faculty of Education, Chile; David D. Preiss, Faculty of Psychology, Chile; Magdalena Claro & Ignacio Jara, Centro de Estudio de Políticas y Prácticas en Educación, Chile

    This work studies the relation between computer use for reading activities and academic literacy in 15-year-old students in Chile, Uruguay, Spain, and Portugal. Data used is from the PISA 2009 test... More

    pp. 176-186

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  17. The effect of online argumentation upon students' pseudoscientific beliefs

    Chun-Yen Tsai, Department of Information Management, Taiwan; Chih-Neng Lin, Dawan Elementary School, Taiwan; Wen-Ling Shih, Department of Business Administration, Taiwan; Pai-Lu Wu, Center for Teacher Education, Taiwan

    This study investigated how the students' pseudoscientific beliefs could be lessened by using online argumentation. With the aid of an online argumentation system for argumentation instruction and ... More

    pp. 187-197

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  18. The Big-Fish–Little-Pond-Effect revisited: Do different types of assessments matter?

    Ronny Scherer, Centre for Educational Measurement at University of Oslo (CEMO), Norway; Fazilat Siddiq, Department of Teacher Education and School Research, Norway

    In large-scale assessments such as the PISA study, there is a current shift from traditional paper-and-pencil towards computer-based assessments of students' literacy in reading, math, and science.... More

    pp. 198-210

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  19. Effects on learning of multimedia animation combined with multidimensional concept maps

    Chei-Chang Chiou, Department of Accounting; Li-Chu Tien, Department of Hospitality Management; Li-Tze Lee, Department of Accounting Information

    This study investigates whether teaching materials combining multimedia animation and multidimensional concept maps (MAMCMs) improve learning achievement, retention, and satisfaction more than... More

    pp. 211-223

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  20. Learning to communicate computationally with Flip: A bi-modal programming language for game creation

    Kate Howland & Judith Good

    Teaching basic computational concepts and skills to school children is currently a curricular focus in many countries. Running parallel to this trend are advances in programming environments and... More

    pp. 224-240

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