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Computers & Education

April 2014 Volume 73, Number 1

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Table of Contents

Number of articles: 16

  1. Understanding online reading through the eyes of first and second language readers: An exploratory study

    Haijun Kang

    Utilizing eye-tracking technology and focusing on the “rapid”, “purposeful” and “comprehending” attributes of fluent reading, this study investigated first language (L1) and second language (L2)... More

    pp. 1-8

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  2. Supporting orchestration of CSCL scenarios in web-based Distributed Learning Environments

    Luis P. Prieto, Juan I. Asensio-Pérez & Juan A. Muñoz-Cristóbal, School of Telecommunications Engineering, Spain; Iván M. Jorrín-Abellán, Faculty of Education and Social Work, Spain; Yannis Dimitriadis & Eduardo Gómez-Sánchez, School of Telecommunications Engineering, Spain

    The orchestration of technology-enhanced learning situations (especially collaborative ones), that involve both Virtual Learning Environments and Web 2.0 tools (what some authors call Distributed... More

    pp. 9-25

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  3. An implementation of design-based learning through creating educational computer games: A case study on mathematics learning during design and computing

    Fengfeng Ke

    This mixed-method case study examined the potential of computer-assisted, math game making activities in facilitating design-based math learning for school children. Sixty-four middle school... More

    pp. 26-39

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  4. Interactive technologies in the instrumental music classroom: A longitudinal study with the Music Paint Machine

    Luc Nijs & Marc Leman

    Can interactive technologies be useful for music education? This question was empirically investigated during a nine-month longitudinal study in which twelve children (1st and 2nd grade) learnt to ... More

    pp. 40-59

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  5. Learning to write in an online writing center: The effect of learning styles on the writing process

    Luuk Van Waes, Daphne van Weijen & Mariëlle Leijten, University of Antwerp, Belgium

    One of the main advantages of online learning materials is that they can be adapted for students with different learning styles. This article presents a study and a methodology to investigate... More

    pp. 60-71

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  6. Peer modeling and innovation adoption among teachers in online professional development

    Cynthia Carter Ching, School of Education, United States; Anthony W. Hursh, Contraterrene eLearning Group, United States

    This paper draws on three years of data from an online course on educational technology for practicing teachers, in which a goal was for teachers to develop a web-based application they could use... More

    pp. 72-82

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  7. A game-based approach to the teaching of object-oriented programming languages

    José María Rodríguez Corral, School of Engineering, Spain; Antón Civit Balcells, Technical School of Computer Engineering, Spain; Arturo Morgado Estévez, School of Engineering, Spain; Gabriel Jiménez Moreno, Technical School of Computer Engineering, Spain; María José Ferreiro Ramos, School of Marine, Nautical and Radioelectronic Engineering, Spain

    Students often have difficulties when trying to understand the concepts of object-oriented programming (OOP). This paper presents a contribution to the teaching of OOP languages through a game... More

    pp. 83-92

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  8. Towards the refinement of forum and asynchronous online discussion in educational contexts worldwide: Trends and investigative approaches within a dominant research paradigm

    Michael Loncar, Neil E. Barrett & Gi-Zen Liu, Foreign Languages and Literature Department

    The growth of asynchronous online discussion (AOD) in primary, secondary, undergraduate, and post-graduate contexts and courses has resulted in a growing body of literature that provides valuable... More

    pp. 93-110

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  9. Disciplinary difference in students' use of technology, experience in using eLearning strategies and perceptions towards eLearning

    Paul Lam, Carmel McNaught, Jack Lee & Mavis Chan

    This paper focuses on interdisciplinary differences in three main issues related to eLearning: namely, use of technology, use of technology for teaching and learning, and perceptions about... More

    pp. 111-120

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  10. Enhancing pre-service teachers' self-efficacy beliefs for technology integration through lesson planning practice

    Youngju Lee & Jihyun Lee, Department of Education

    The purpose of this study was to identify how pre-service teachers' self-efficacy beliefs for technology integration (SETI) can be improved during the coursework intervention, and which of the... More

    pp. 121-128

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  11. Team knowledge with motivation in a successful MMORPG game team: A case study

    Shan-Mei Chang, Division of Health Service; Sunny S.J. Lin, Institute of Education

    We studied the content of the team mental model with a case study about a successful online game team. This team was formed by high-ranking managers in a large raid guild to conduct a raid in War... More

    pp. 129-140

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  12. Using a mixed research method to evaluate the effectiveness of formative assessment in supporting student teachers' wiki authoring

    Eugenia M.W. Ng

    This study aims to investigate whether for preservice early childhood teachers, integrating assessment for learning (AfL) is a viable pedagogy to improve the quality of their wiki-based projects. A... More

    pp. 141-148

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  13. Integrating self-explanation functionality into a complex game environment: Keeping gaming in motion

    Deanne M. Adams & Douglas B. Clark

    Previous research has shown that either asking students to explain their answers or providing explanatory feedback can be effective ways to increase learning from an educational game. This study... More

    pp. 149-159

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  14. Video-sharing educational tool applied to the teaching in renewable energy subjects

    M. Torres-Ramírez, B. García-Domingo, J. Aguilera & J. de la Casa

    The impact and evaluation of an educational tool “Renewable Energy Video sharing”, based on videocast techniques is presented in this paper. This tool arose from a learning innovation project... More

    pp. 160-177

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  15. The development and evaluation of an augmented reality-based armillary sphere for astronomical observation instruction

    Jia Zhang, Graduate Institute of Information and Computer Education, Taiwan; Yao-Ting Sung, Department of Educational Psychology and Counseling, Taiwan; Huei-Tse Hou, Graduate Institute of Applied Science and Technology, Taiwan; Kuo-En Chang, Graduate Institute of Information and Computer Education, Taiwan

    Based on kinesthetic learning style theory and interviews regarding teachers' experiences applying traditional astronomy teaching methods, a mobile digital armillary sphere (MDAS) using augmented... More

    pp. 178-188

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  16. Developing an assessment-centered e-Learning system for improving student learning effectiveness

    Tzu-Hua Wang

    This research used Web-based two-tier diagnostic assessment and Web-based dynamic assessment to develop an assessment-centered e-Learning system, named the ‘GPAM-WATA e-Learning system.’ This... More

    pp. 189-203

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