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Computers & Education

January 2014 Volume 70, Number 1

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Table of Contents

Number of articles: 27

  1. The impact of supplementary hands-on practice on learning in introductory computer science course for freshmen

    Hsien-Tsai Wu, Po-Chun Hsu, Chih-Yuan Lee & Hou-Jun Wang, Department of Electrical Engineering; Cheuk-Kwan Sun, Department of Medical Education

    Introduction to Computer Science (ICS), which is a compulsory theoretical course for freshmen of the electrical engineering (EE) department, lays the foundation for more advanced courses.... More

    pp. 1-8

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  2. Effects of digital dictionary format on incidental acquisition of spelling knowledge and cognitive load during second language learning: Click-on vs. key-in dictionaries

    Tzu-Chien Liu & Melissa Hui-Mei Fan, Graduate Institute of Learning & Instruction, Taiwan; Fred Paas, Institute of Psychology, Netherlands

    Recent research has shown that students involved in computer-based second language learning prefer to use a digital dictionary in which a word can be looked up by clicking on it with a mouse (i.e.,... More

    pp. 9-20

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  3. Web-supported effective human rights, democracy and citizenship education?

    İsmail Acun

    The aim of the study is to investigate the possible effect of web-supported teaching on students' academic achievement in Human Rights, Democracy and Citizenship Education. To examine weather web... More

    pp. 21-28

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  4. Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis

    Zahira Merchant & Ernest T. Goetz, College of Education, United States; Lauren Cifuentes, Department of Distance Learning, United States; Wendy Keeney-Kennicutt, College of Science, United States; Trina J. Davis, College of Education, United States

    The purpose of this meta-analysis is to examine overall effect as well as the impact of selected instructional design principles in the context of virtual reality technology-based instruction (i.e.... More

    pp. 29-40

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  5. Effects of type of multimedia strategy on learning of Chinese characters for non-native novices

    Ming-Puu Chen, Li-Chun Wang, Hsiu-Ju Chen & Yu-Chu Chen

    The purpose of this study was to examine the effects of multimedia strategies for instructional techniques and practice on non-native novices' Chinese character learning performance and cognitive... More

    pp. 41-52

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  6. Storytelling by a kindergarten social assistive robot: A tool for constructive learning in preschool education

    Marina Fridin

    Kindergarten Social Assistive Robotics (KindSAR) is a novel technology that offers kindergarten staff an innovative tool for achieving educational aims through social interaction. Children in a... More

    pp. 53-64

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  7. Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences

    Sarit Barzilai, Department of Learning, Instruction, and Teacher Education, Israel; Ina Blau, Department of Education and Psychology, Israel

    One of the central challenges of integrating game-based learning in school settings is helping learners make the connections between the knowledge learned in the game and the knowledge learned at... More

    pp. 65-79

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  8. A context-aware video prompt approach to improving students' in-field reflection levels

    I-Chun Hung, Xiu-Jun Yang & Wei-Chieh Fang, Department of Information Management, Taiwan; Gwo-Jen Hwang, Graduate Institute of Digital Learning and Education, Taiwan; Nian-Shing Chen, Department of Information Management, Taiwan

    Engaging students in reflection during real-world observation and inquiry activities has been recognized as an important issue for improving students' learning achievement and motivation. Many... More

    pp. 80-91

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  9. Cognitive diagnostic like approaches using neural-network analysis of serious educational videogames

    Richard L. Lamb, Washington State University, United States; Leonard Annetta, George Mason University, United States; David B. Vallett, University of Nevada, Las Vegas, United States; Troy D. Sadler, University of Missouri, United States

    There has been an increase in student achievement testing focusing on content and not underlying student cognition. This is of concern as student cognition provided for a more generalizable... More

    pp. 92-104

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  10. Exploring students' learning styles in relation to their acceptance and attitudes towards using Second Life in education: A case study in Hong Kong

    Gary Cheng

    The purpose of this study was to investigate students' learning styles in relation to their acceptance and attitudes towards using Second Life (SL) as a supporting tool for learning in higher... More

    pp. 105-115

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  11. Improving teacher candidate knowledge using content acquisition podcasts

    Michael J. Kennedy, University of Virginia, United States; Cathy Newman Thomas, University of Missouri, United States; Sara Aronin, West Virginia University, United States; Jennifer R. Newton, James Madison University, United States; John Wills Lloyd, University of Virginia, United States

    There are many open questions with respect to theory and empirical support for methods used in college teaching, especially when technology is incorporated into instruction. In this article, we... More

    pp. 116-127

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  12. Setting the stage for the metacognition during hypermedia learning: What motivation constructs matter?

    Daniel C. Moos

    Think-aloud and self-report data from 85 undergraduates were used to examine the relationship between motivation constructs and metacognition during hypermedia learning. Participants used... More

    pp. 128-137

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  13. Students' perceptions of Facebook for academic purposes

    R. Arteaga Sánchez, Department of Financial Economics and Accounting, Spain; V. Cortijo, Business Administration Department, United States; U. Javed, Department of Management Sciences, Pakistan

    Facebook is the most popular Social Network Site (SNS) among college students. Despite the popularity and extensive use of Facebook by students, its use has not made significant inroads into... More

    pp. 138-149

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  14. Leveraging a personalized system to improve self-directed learning in online educational environments

    Rosemary Kim, Loyola Marymount University, United States; Lorne Olfman & Terry Ryan, Claremont Graduate University, United States; Evren Eryilmaz, Bloomsburg University, United States

    Many students who participate in online courses experience frustration and failure because they are not prepared for the demanding and isolated learning experience. A traditional learning theory... More

    pp. 150-160

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  15. Beyond plagiarism: An active learning method to analyze causes behind code-similarity

    Feng-Pu Yang, Hewijin Christine Jiau & Kuo-Feng Ssu, National Cheng Kung University, Taiwan

    Code-similarity is the actual indicator of plagiarism in the context of programming assignments. However, the experiences of practical software development have empirically confirmed the existences... More

    pp. 161-172

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  16. The design and effect of automated directions during scenario-based training

    Marieke Peeters, Intelligent Systems Group; Karel van den Bosch, Training and Performance Innovations Group; John-Jules Ch. Meyer, Intelligent Systems Group; Mark A. Neerincx, Training and Performance Innovations Group

    During scenario-based training, the scenario is dynamically adapted in real time to control the storyline and increase its effectiveness. A team of experienced staff members is required to manage... More

    pp. 173-183

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  17. Does technology empower urban youth? The relationship of technology use to self-efficacy

    Daniel B. Shank, School of Psychological Sciences, Australia; Shelia R. Cotten, Department of Telecommunication, United States

    Many propose technology as a tool for empowerment of lower SES urban students, but little research has investigated the relationship between technology and empowerment for this population. We... More

    pp. 184-193

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  18. Making sense of multitasking: The role of Facebook

    Terry Judd

    Media multitasking and Facebook use are commonplace among college and university-aged students. While the two are often linked and each has been independently associated with reductions in academic... More

    pp. 194-202

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  19. The effects of whole-class interactive instruction with Single Display Groupware for Triangles

    Daniela Caballero, Escuela de Ingeniería, Chile; Siswa A.N. van Riesen, University of Twente; Sergio Álvarez & Miguel Nussbaum, Escuela de Ingeniería, Chile; Ton de Jong, University of Twente; Carlos Alario-Hoyos, School of Telecommunication Engineering, Spain

    Whole-class interactive instruction is an instructional approach in which all of the students in a class create knowledge together in an interactive way, mediated by the teacher. The current mixed-... More

    pp. 203-211

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  20. Internet use and parental mediation: A cross-cultural study

    Juan Ignacio Martínez de Morentin, Department of Evolutionary Psychology and Education, Spain; Alejandra Cortés, Department of Education Research Methods, Spain; Concepción Medrano, Department of Evolutionary Psychology and Education, Spain; Pedro Apodaca, Department of Education Research Methods, Spain

    The aim of this research project was to analyze the relationship between Internet use and parental mediation in a cross-cultural sample group. It also aimed to explore the relationship between... More

    pp. 212-221

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