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Computers & Education

September 2013 Volume 67, Number 1

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Table of Contents

Number of articles: 22

  1. Foster strengths and circumvent weaknesses: Advantages and disadvantages of online versus face-to-face subgroup discourse

    Mingzhu Qiu & Douglas McDougall

    This article points out some advantages and disadvantages of online over face-to-face subgroup discourse. Using a mixed methods study methodology, five online graduate-level courses were... More

    pp. 1-11

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  2. The effect of uncertainty on learning in game-like environments

    Erol Ozcelik, Nergiz Ercil Cagiltay & Nese Sahin Ozcelik

    Considering the role of games for educational purposes, there has an increase in interest among educators in applying strategies used in popular games to create more engaging learning environments.... More

    pp. 12-20

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  3. Acceptance of game-based learning by secondary school teachers

    Jeroen Bourgonjon, Frederik De Grove, Cindy De Smet, Jan Van Looy, Ronald Soetaert & Martin Valcke

    The adoption and the effectiveness of game-based learning depend largely on the acceptance by classroom teachers, as they can be considered the true change agents of the schools. Therefore, we need... More

    pp. 21-35

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  4. Investigating the impact of pedagogical agent gender matching and learner choice on learning outcomes and perceptions

    Gamze Ozogul, Amy M. Johnson, Robert K. Atkinson & Martin Reisslein

    The similarity attraction hypothesis posits that humans are drawn toward others who behave and appear similar to themselves. Two experiments examined this hypothesis with middle-school students... More

    pp. 36-50

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  5. An initial development and validation of a Digital Natives Assessment Scale (DNAS)

    Timothy Teo

    The purpose of this study is to address a gap in current research on digital natives by developing the Digital Natives Assessment Scale (DNAS). It is a self-report instrument designed to measure... More

    pp. 51-57

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  6. E-character education among digital natives: Focusing on character exemplars

    Ching-Yieh Lee & Peter Jen Der Pan, Center for General Education; Ching-Jung Liao, Department of Information Management; Ho-Yuan Chen, Graduate School of Education; Brent G. Walters, Department of Applied Linguistics and Language

    This study focused on open online character education implemented in e-HO, a holistic learning environment embedded with a character exemplar video-on-demand (VOD) system. E-HO, designed to use the... More

    pp. 58-68

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  7. Attitudes and parenting dimensions in parents' regulation of Internet use by primary and secondary school children

    M. Álvarez, A. Torres, E. Rodríguez, S. Padilla & M.J. Rodrigo

    In keeping with the growing expansion of Internet use by children at home, this study examines the impact of parental attitudes and parenting dimensions on the parental regulation of this use.... More

    pp. 69-78

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  8. Web Collage: An implementation of support for assessment design in CSCL macro-scripts

    Eloy Villasclaras-Fernández, University of Valladolid, Spain; Davinia Hernández-Leo, Universitat Pompeu Fabra, Spain; Juan I. Asensio-Pérez & Yannis Dimitriadis, University of Valladolid, Spain

    This paper presents Web Collage, an authoring tool developed to aid non-expert learning designers in the definition of assessments within Computer-Supported Collaborative Learning (CSCL) scripts.... More

    pp. 79-97

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  9. Improving literacy skills through learning reading by writing: The iWTR method presented and tested

    Annika Agélii Genlott, Sweden; Åke Grönlund, Örebro University,, Sweden

    Learning to read and write is a basic skill that unfortunately not everybody acquires sufficiently. Lack of teachers and time in school are some of the reasons, but in addition the enormous rise in... More

    pp. 98-104

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  10. Patterns of Web 2.0 tool use among young Spanish people

    Judit García-Martín & Jesús-Nicasio García-Sánchez

    Web 2.0 tools have gained strategic importance in personal, social and educational contexts. In this study, we analysed the use made by 757 Spanish students of 10 Web 2.0 tools, namely wikis, blogs... More

    pp. 105-120

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  11. Delivering unprecedented access to learning through podcasting as OER, but who's listening? A profile of the external iTunes U user

    Fernando Rosell-Aguilar

    Little is known about the learners who download iTunes U resources but do not belong to the Higher Education institutions that provide them. This paper presents the first full profile of the... More

    pp. 121-129

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  12. Effects of drag-and-response interaction mechanism of multi-touch operated tabletop technology on users' awareness and collaborative performance

    Wu-Yuin Hwang, Graduate Institute of Network Learning Technology; Rustam Shadiev & Yueh-Min Huang, Department of Engineering Science; Yi-Ting Cai, Yu-Shu Yang & Jia-Han Su, Graduate Institute of Network Learning Technology

    In this study we proposed drag-and-response interaction mechanism of multi-touch operated tabletop technology which features a queue area, a rubber band and a transfer animation function. We... More

    pp. 130-141

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  13. WISEngineering: Supporting precollege engineering design and mathematical understanding

    Jennifer L. Chiu & Peter T. Malcolm, University of Virginia, United States; Deborah Hecht, City University of New York, United States; Crystal J. DeJaegher & Edward A. Pan, University of Virginia, United States; Michael Bradley, City University of New York, United States; M. David Burghardt, Hofstra University, United States

    Introducing engineering into precollege classroom settings has the potential to facilitate learning of science, technology, engineering, and mathematics (STEM) concepts and to increase interest in ... More

    pp. 142-155

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  14. Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness

    S. Erhel & E. Jamet

    Although many studies have investigated the effects of digital game-based learning (DGBL) on learning and motivation, its benefits have never been systematically demonstrated. In our first... More

    pp. 156-167

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  15. The indirect effects of online social entertainment and information seeking activities on reading literacy

    Yuan-Hsuan Lee & Jiun-Yu Wu

    Research showed distinct effects of different online activities on reading literacy or learning outcomes; however, no explanation about this link was provided. The current study investigated the... More

    pp. 168-177

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  16. Toward the effective use of educational program animations: The roles of student's engagement and topic complexity

    Jaime Urquiza-Fuentes & J. Ángel Velázquez-Iturbide

    Programming is one of the most complex subjects in computer science degrees. Program visualization is one of the approaches adopted to make programming concepts more accessible to students. In this... More

    pp. 178-192

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  17. Examining social adjustment to college in the age of social media: Factors influencing successful transitions and persistence

    Rebecca Gray, Michigan State University, United States; Jessica Vitak, University of Maryland, United States; Emily W. Easton, University of Illinois at Chicago, United States; Nicole B. Ellison, University of Michigan, United States

    Social adjustment plays a critical role in student persistence at college. Social media such as Facebook, used widely by this population, have the potential to positively enhance students'... More

    pp. 193-207

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  18. Critical success factors for motivating and sustaining women's ICT learning

    Feng-Yang Kuo, Dept. of Information Management, Taiwan; Fan-Chuan Tseng, Dept. of Business & Management, Taiwan; Cecilia I.C. Lin, Dept. of Information Management, Taiwan; Wen-Hui Tang, Center for General Education, Taiwan

    Information Communication Technology (ICT) has changed the way people think, behave, communicate, and work. As a result, digital literacy, an essential skill for career development, lifelong... More

    pp. 208-218

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  19. Using online cognitive tasks to predict mathematics low school achievement

    Caroline Di Bernardi Luft & July Silveira Gomes, Psychology Post-Graduation Programme, Brazil; Daniel Priori, Cinema, Brazil; Emilio Takase, Psychology Post-Graduation Programme, Brazil

    This study aimed to analyze the validity of an online cognitive screening battery to predict mathematic school achievement using artificial neural networks (ANNs). The tasks were designed to... More

    pp. 219-228

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  20. Integrating reviewing strategies into shared electronic note-taking: Questioning, summarizing and note reading

    Chiung-Hui Chiu, Chiu-Yi Wu & Hsiao-Wei Cheng

    This study compared the effects of reviewing strategies in shared electronic note-taking activities, including questioning, summarizing, and note reading, on elementary school student note-taking... More

    pp. 229-238

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