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Computers & Education

August 2013 Volume 66, Number 1

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Table of Contents

Number of articles: 7

  1. Evaluation of a blog based parent involvement approach by parents

    Zehra Ozcinar & Nihat Ekizoglu

    Despite the well-known benefits of parent involvement in children's education, research clearly shows that it is difficult to effectively involve parents. This study aims to capture parents' views ... More

    pp. 1-10

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  2. Teachers' implementation of a game-based biotechnology curriculum

    Jennifer L. Eastwood & Troy D. Sadler

    Research in education suggests that computer games can serve as powerful learning environments, however, teachers perceive many obstacles to using games as teaching tools. In this study, we examine... More

    pp. 11-24

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  3. A constructivist computational platform to support mathematics education in elementary school

    I. Garcia & C. Pacheco

    Many courses for elementary school are based upon teacher presentation and explanation of basic topics, rather than allowing students to develop their own knowledge. This traditional model may turn... More

    pp. 25-39

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  4. Online formative assessments with social network awareness

    Jian-Wei Lin & Yuan-Cheng Lai

    Social network awareness (SNA) has been used extensively as one of the strategies to increase knowledge sharing and collaboration opportunities. However, most SNA studies either focus on being... More

    pp. 40-53

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  5. Effect of different score reports of Web-based formative test on students' self-regulated learning

    Xiaoling Zou & Xuning Zhang

    A new score report based on a mechanism of formative assessment and feedback is developed to offer individual testees not only their final scores but also their sub-scale scores, their percentile... More

    pp. 54-63

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  6. Application of linear mixed-effect models for the analysis of exam scores: Online video associated with higher scores for undergraduate students with lower grades

    Josée Dupuis, Josée Coutu & Odette Laneuville

    In higher education, many of the new teaching interventions are introduced in the format of audio-visual files distributed through the Internet. A pedagogical tool consisting of questions listed as... More

    pp. 64-73

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  7. Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum

    Jon-Chao Hong, Ming-Yueh Hwang, Yu-Ju Chen, Pei-Hsin Lin, Yao-Tien Huang, Hao-Yueh Cheng & Chih-Chin Lee

    Museums in Taiwan have developed various digital archives, but few people have visited these digital archives. Therefore, this study designed a digital archaeology game for high school students to ... More

    pp. 74-82

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