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Computers & Education

April 2013 Volume 63, Number 1

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Table of Contents

Number of articles: 38

  1. Team members' perceptions of online teamwork learning experiences and building teamwork trust: A qualitative study

    Hung Wei Tseng & Hsin-Te Yeh

    Teamwork factors can facilitate team members, committing themselves to the purposes of maximizing their own and others' contributions and successes. It is important for online instructors to... More

    pp. 1-9

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  2. Social networking sites and cognitive abilities: Do they make you smarter?

    Tracy Packiam Alloway, John Horton, Ross G. Alloway & Clare Dawson

    The purpose of the present study was to investigate the impact of social networking sites (SNS) on cognitive abilities and reported levels of social connectedness in adolescents. In order to... More

    pp. 10-16

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  3. Additional key factors mediating the use of a mobile technology tool designed to develop social and life skills in children with Autism Spectrum Disorders: Evaluation of the 2nd HANDS prototype

    Joseph Mintz

    Of late there has been growing interest in the potential of technology to support children with Autism Spectrum Disorders (ASD) with social and life skills. There has also been a burgeoning... More

    pp. 17-27

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  4. Effectiveness of applying 2D static depictions and 3D animations to orthographic views learning in graphical course

    Chih-Fu Wu & Ming-Chin Chiang

    This study provides experiment results as an educational reference for instructors to help student obtain a better way to learn orthographic views in graphical course. A visual experiment was held ... More

    pp. 28-42

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  5. A collaborative game-based learning approach to improving students' learning performance in science courses

    Han-Yu Sung & Gwo-Jen Hwang

    In this study, a collaborative game-based learning environment is developed by integrating a grid-based Mindtool to facilitate the students to share and organize what they have learned during the... More

    pp. 43-51

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  6. An experimental study of cyber face-to-face vs. cyber text-based English tutorial programs for low-achieving university students

    Ejean Wu, Wen-Chuan Lin & Shu Ching Yang

    This study examines the effects of two types of e-tutoring interventions (text-based vs. face-to-face videoconferencing, TB vs. F2F) on the grammar performance and motivation of low-achieving... More

    pp. 52-61

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  7. Abductive science inquiry using mobile devices in the classroom

    Sohaib Ahmed & David Parsons

    Recent advancements in digital technology have attracted the interest of educators and researchers to develop technology-assisted inquiry-based learning environments in the domain of school science... More

    pp. 62-72

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  8. Social learning network analysis model to identify learning patterns using ontology clustering techniques and meaningful learning

    Andi Besse Firdausiah Mansur & Norazah Yusof

    Clustering on Social Learning Network still not explored widely, especially when the network focuses on e-learning system. Any conventional methods are not really suitable for the e-learning data. ... More

    pp. 73-86

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  9. Problem solving by 5–6 years old kindergarten children in a computer programming environment: A case study

    G. Fessakis, E. Gouli & E. Mavroudi

    Computer programming is considered an important competence for the development of higher-order thinking in addition to algorithmic problem solving skills. Its horizontal integration throughout all ... More

    pp. 87-97

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  10. Learning and best practices for learning in open-source software communities

    Vandana Singh & Lila Holt

    This research is about participants who use open-source software (OSS) discussion forums for learning. Learning in online communities of education as well as non-education-related online... More

    pp. 98-108

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  11. The development and validation of an instrument for assessing college students' perceptions of faculty knowledge in technology-supported class environments

    Ching-Lin Shih & Hsueh-Hua Chuang

    Research in the area of educational technology has argued that the technological pedagogical content knowledge of faculty is crucial to addressing the challenge of teaching in higher education in... More

    pp. 109-118

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  12. Fundamentals of the design and the operation of an intelligent tutoring system for the learning of the arithmetical and algebraic way of solving word problems

    David Arnau, Miguel Arevalillo-Herráez, Luis Puig & José Antonio González-Calero

    Designers of interactive learning environments with a focus on word problem solving usually have to compromise between the amount of resolution paths that a user is allowed to follow and the... More

    pp. 119-130

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  13. Effects of computer-assisted comprehension training in less skilled comprehenders in second grade: A one-year follow-up study

    Anna Potocki, Jean Ecalle & Annie Magnan

    This study examines the effects of a new CAI program designed to remediate text comprehension difficulties in less skilled comprehenders at the beginning of learning to read. In a randomized... More

    pp. 131-140

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  14. The effects of web-based interactive virtual tours on the development of prospective mathematics teachers' spatial skills

    Aytaç Kurtuluş

    The aim of this study was to investigate the effects of web-based interactive virtual tours on the development of prospective mathematics teachers' spatial skills. The study was designed based on... More

    pp. 141-150

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  15. ICT facilitated access to information and undergraduates' cheating behaviours

    John Trushell, Kevin Byrne & Nasima Hassan

    This paper describes an illuminative small-scale study that featured a survey instrument, distributed to 66 undergraduate students of Education and social science. The investigation concerned... More

    pp. 151-159

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  16. Predicting user acceptance of collaborative technologies: An extension of the technology acceptance model for e-learning

    Ronnie Cheung & Doug Vogel

    Collaborative technologies support group work in project-based environments. In this study, we enhance the technology acceptance model to explain the factors that influence the acceptance of Google... More

    pp. 160-175

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  17. Learning by teaching with virtual peers and the effects of technological design choices on learning

    Sandra Y. Okita, Selen Turkay, Mihwa Kim & Yumiko Murai

    Advancements in technology have brought about new forms of learning and online instruction that allow communication through virtual representations without physically meeting in person. This study ... More

    pp. 176-196

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  18. Synchronous learning best practices: An action research study

    Clyde A. Warden, James O. Stanworth, Jian Biao Ren & Antony R. Warden

    Low cost and significant advances in technology now allow instructors to create their own virtual learning environments. Creating social interactions within a virtual space that emulates the... More

    pp. 197-207

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  19. The influence of an educational course on language expression and treatment of gaming addiction for massive multiplayer online role-playing game (MMORPG) players

    Pyoung Won Kim, Seo Young Kim, Miseon Shim, Chang-Hwan Im & Young-Min Shon

    Addiction to Massive Multiple Online Role-Playing Games (MMORPGs) among juveniles has become a serious problem in Korea and has led to legislation prohibiting juveniles from playing games after... More

    pp. 208-217

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  20. Information and strategic Internet skills of secondary students: A performance test

    A.J.A.M. van Deursen & S. van Diepen

    In this study, the information and strategic Internet skills of Dutch secondary students were measured in a performance test. Participating students were asked to complete assignments on the... More

    pp. 218-226

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