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Computers & Education

January 2012 Volume 58, Number 1

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Table of Contents

Number of articles: 58

  1. The effect of computer-assisted cooperative learning methods and group size on the EFL learners’ achievement in communication skills

    Ali Farhan AbuSeileek

    This study explored the effect of cooperative learning small group size and two different instructional modes (positive interdependence vs. individual accountability) on English as a Foreign... More

    pp. 231-239

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  2. Computer games created by middle school girls: Can they be used to measure understanding of computer science concepts?

    Jill Denner, Linda Werner & Eloy Ortiz

    Computer game programming has been touted as a promising strategy for engaging children in the kinds of thinking that will prepare them to be producers, not just users of technology. But little is ... More

    pp. 240-249

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  3. Designing social videogames for educational uses

    Carina González-González & Francisco Blanco-Izquierdo

    In this paper we analyze the main areas of research into educational videogames and in the evolution of the technologies and design methodologies that are making these interactive systems... More

    pp. 250-262

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  4. Effects of feedback in a computer-based assessment for learning

    Fabienne M. van der Kleij, Theo J.H.M. Eggen, Caroline F. Timmers & Bernard P. Veldkamp

    The effects of written feedback in a computer-based assessment for learning on students’ learning outcomes were investigated in an experiment at a Higher Education institute in the Netherlands.... More

    pp. 263-272

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  5. A ubiquitous English vocabulary learning system: Evidence of active/passive attitudes vs. usefulness/ease-of-use

    Yueh-Min Huang, Yong-Ming Huang, Shu-Hsien Huang & Yen-Ting Lin

    English vocabulary learning and ubiquitous learning have separately received considerable attention in recent years. However, research on English vocabulary learning in ubiquitous learning contexts... More

    pp. 273-282

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  6. Gender differences in e-learning satisfaction

    Francisco González-Gómez, Jorge Guardiola, Óscar Martín Rodríguez & Miguel Ángel Montero Alonso

    Student learning skills differ depending on gender. The importance of studying this situation in the classroom is that recommendations can be made taking gender into consideration. In e-learning,... More

    pp. 283-290

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  7. Second Life as a support element for learning electronic related subjects: A real case

    Luis M. Beltrán Sierra, Ronald S. Gutiérrez & Claudia L. Garzón-Castro

    Looking for more active and motivating methodological alternatives from the students’ perspective, which promote analysis and investigation abilities that make the student a more participative... More

    pp. 291-302

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  8. A comparative analysis of the consistency and difference among teacher-assessment, student self-assessment and peer-assessment in a Web-based portfolio assessment environment for high school students

    Chi-Cheng Chang, Kuo-Hung Tseng & Shi-Jer Lou

    This study explored the consistency and difference of teacher-, student self- and peer-assessment in the context of Web-based portfolio assessment. Participants were 72 senior high school students ... More

    pp. 303-320

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  9. Clarifying the empirical connection of new entrants’ e-learning systems use to their job adaptation and their use patterns under the collective–individual training environment

    Hsiu-Ju Chen

    In recent years, with the development of e-learning, it is feasible for enterprises to adopt information systems to enhance organizations’ human capital and knowledge renewal for competition. e... More

    pp. 321-337

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  10. What type of learning style leads to online participation in the mixed-mode e-learning environment? A study of software usage instruction

    Eugenia Y. Huang, Sheng Wei Lin & Travis K. Huang

    Learning style is traditionally assumed to be a predictor of learning performance, yet few studies have identified the mediating and moderating effects between the two. This study extends previous ... More

    pp. 338-349

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  11. A hybrid approach to promoting students’ web-based problem-solving competence and learning attitude

    Fan-Ray Kuo, Gwo-Jen Hwang & Chun-Chia Lee

    Fostering problem-solving abilities has long been recognized as an important issue in education; however, past studies have shown that it is difficult and challenging to find effective learning... More

    pp. 351-364

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  12. Examining the impact of off-task multi-tasking with technology on real-time classroom learning

    Eileen Wood, Lucia Zivcakova, Petrice Gentile, Karin Archer, Domenica De Pasquale & Amanda Nosko

    The purpose of the present study was to examine the impact of multi-tasking with digital technologies while attempting to learn from real-time classroom lectures in a university setting. Four... More

    pp. 365-374

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  13. Visual attention for solving multiple-choice science problem: An eye-tracking analysis

    Meng-Jung Tsai, Huei-Tse Hou, Meng-Lung Lai, Wan-Yi Liu & Fang-Ying Yang

    This study employed an eye-tracking technique to examine students’ visual attention when solving a multiple-choice science problem. Six university students participated in a problem-solving task to... More

    pp. 375-385

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  14. The use of video technology for providing feedback to students: Can it enhance the feedback experience for staff and students?

    Anne Crook, Alice Mauchline, Stephen Maw, Clare Lawson, Robyn Drinkwater, Karsten Lundqvist, Paul Orsmond, Stephen Gomez & Julian Park

    There are numerous issues surrounding the provision of assessment-related feedback in Higher Education, which in recent years have been highlighted in the National Student Survey. In this paper... More

    pp. 386-396

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  15. Opening The Door: An evaluation of the efficacy of a problem-based learning game

    Scott J. Warren, Mary Jo Dondlinger, Julie McLeod & Chris Bigenho

    As higher education institutions seek to improve undergraduate education, initiatives are underway to target instructional methods, re-examine curricula, and apply innovative technologies to better... More

    pp. 397-412

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  16. School principals at their lonely work: Recording workday practices through ESM logs

    Verónica López, Luis Ahumada, Sergio Galdames & Romina Madrid

    This study used portable technology based on Experience Sampling Methodology (ESM log) to register workday practices of school principals and heads from Chilean schools who were implementing school... More

    pp. 413-422

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  17. Do mathematicians integrate computer algebra systems in university teaching? Comparing a literature review to an international survey study

    Neil Marshall, Chantal Buteau, Daniel H. Jarvis & Zsolt Lavicza

    We present a comparative study of a literature review of 326 selected contributions ( Buteau, Marshall, Jarvis & Lavicza, 2010) to an international (US, UK, Hungary) survey of mathematicians ... More

    pp. 423-434

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  18. Serious games and learning effectiveness: The case of It’s a Deal!

    Victoria Guillen-Nieto & Marian Aleson-Carbonell

    Although the value of serious games in education is undeniable and the potential benefits of using video games as ideal companions to classroom instruction is unquestionable, there is still little ... More

    pp. 435-448

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  19. The beliefs behind the teacher that influences their ICT practices

    Sarah Prestridge

    This paper explores teacher beliefs that influence the ways Information and Communications Technologies (ICT) are used in learning contexts. Much has been written about the impact of teachers’... More

    pp. 449-458

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  20. Reflective behaviors under a web-based portfolio assessment environment for high school students in a computer course

    Chi-Cheng Chang, Cheng-Chuan Chen & Yi-Hui Chen

    This research attempted to categorize reflection in a Web-based portfolio assessment using the Chinese Word Segmenting System (CWSS). Another aim of this research was to explore reflective... More

    pp. 459-469

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