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Computers & Education

December 2011 Volume 57, Number 4

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Table of Contents

Number of articles: 32

  1. The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level

    Tom Hainey, Thomas Connolly, Mark Stansfield & Elizabeth Boyle

    Computer games have become a highly popular form of entertainment and have had a large impact on how University students spend their leisure time. Due to their highly motivating properties computer... More

    pp. 2197-2211

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  2. Accumulating and visualising tacit knowledge of teachers on educational assessments

    Tzone-I. Wang, Chien-Yuan Su & Tung-Cheng Hsieh

    Assessments, embedded with teachers’ implicit (i.e. tacit) domain knowledge, play an important role in evaluating ’comprehension of a subject. The knowledge on the importance of both the concepts... More

    pp. 2212-2223

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  3. Pre-service teachers’ perspectives on using scenario-based virtual worlds in science education

    Shannon Kennedy-Clark

    This paper presents the findings of a study on the current knowledge and attitudes of pre-service teachers on the use of scenario-based multi-user virtual environments in science education. The 28 ... More

    pp. 2224-2235

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  4. Digital storytelling in Bhutan: A qualitative examination of new media tools used to bridge the digital divide in a rural community school

    Khendum Gyabak & Heriberto Godina

    This qualitative study examines the use of digital storytelling as an instructional intervention for bridging the digital divide among public school students in rural Bhutan. Primary participants... More

    pp. 2236-2243

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  5. Gender differences in students’ mathematics game playing

    Tom Lowrie & Robyn Jorgensen

    The investigation monitored the digital game-playing behaviours of 428 primary-aged students (aged 10–12 years). Chi-square analysis revealed that boys tend to spend more time playing digital games... More

    pp. 2244-2248

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  6. LdShake: Learning design solutions sharing and co-edition

    Davinia Hernández-Leo, Lauren Romeo, Miguel A. Carralero, Jonathan Chacón, Mar Carrió, Pau Moreno & Josep Blat

    Two important challenges that teachers are currently facing are the sharing and the collaborative authoring of their learning design solutions, such as didactical units and learning materials. On... More

    pp. 2249-2260

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  7. Cyber victim and bullying scale: A study of validity and reliability

    Bayram Çetin, Erkan Yaman & Adem Peker

    The purpose of this study is to develop a reliable and valid scale, which determines cyber victimization and bullying behaviors of high school students. Research group consisted of 404 students ... More

    pp. 2261-2271

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  8. An interactive concept map approach to supporting mobile learning activities for natural science courses

    Gwo-Jen Hwang, Po-Han Wu & Hui-Ru Ke

    Mobile and wireless communication technologies not only enable anytime and anywhere learning, but also provide the opportunity to develop learning environments that combine real-world and digital... More

    pp. 2272-2280

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  9. Incorporating haptic feedback in simulation for learning physics

    Insook Han & John B. Black

    The purpose of this study was to investigate the effectiveness of a haptic augmented simulation in learning physics. The results indicate that haptic augmented simulations, both the force and... More

    pp. 2281-2290

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  10. The design and implementation of a meaningful learning-based evaluation method for ubiquitous learning

    Yueh-Min Huang, Po-Sheng Chiu, Tzu-Chien Liu & Tzung-Shi Chen

    If ubiquitous learning (u-learning) is to be effectively developed and feasibly applied to education, it is necessary to evaluate its effectiveness. Yet to achieve a sound evaluation, a particular ... More

    pp. 2291-2302

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  11. Complementary machine intelligence and human intelligence in virtual teaching assistant for tutoring program tracing

    Chih-Yueh Chou, Bau-Hung Huang & Chi-Jen Lin

    This study proposes a virtual teaching assistant (VTA) to share teacher tutoring tasks in helping students practice program tracing and proposes two mechanisms of complementing machine intelligence... More

    pp. 2303-2312

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  12. Is single or dual channel with different English proficiencies better for English listening comprehension, cognitive load and attitude in ubiquitous learning environment?

    Chi-Cheng Chang, Kuo-Hung Tseng & Ju-Shih Tseng

    The purpose of the present study was to examine the effects of English proficiency (low vs. high) and material presentation mode (single channel vs. dual channel) on English listening comprehension... More

    pp. 2313-2321

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  13. Can instruction as such affect learning? The case of learner control

    Mieke Vandewaetere & Geraldine Clarebout

    This study examined the role of learners’ perceptions in a learner-controlled computer-based learning environment. Computer-based learning environments that offer learner control (LC) to the... More

    pp. 2322-2332

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  14. Online formative assessment in higher education: A review of the literature

    J.W. Gikandi, D. Morrow & N.E. Davis

    As online and blended learning has become common place educational strategy in higher education, educators need to reconceptualise fundamental issues of teaching, learning and assessment in non... More

    pp. 2333-2351

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  15. Integrating computer- and teacher-based scaffolds in science inquiry

    Hui-Ling Wu & Susan Pedersen

    Because scaffolding is a crucial form of support for students engaging in complex learning environments, it is important that researchers determine which of the numerous kinds of scaffolding will... More

    pp. 2352-2363

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  16. What seams do we remove in mobile-assisted seamless learning? A critical review of the literature

    Lung-Hsiang Wong & Chee-Kit Looi

    Seamless learning refers to the seamless integration of the learning experiences across various dimensions including formal and informal learning contexts, individual and social learning, and... More

    pp. 2364-2381

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  17. Exploring factors of media characteristic influencing flow in learning through virtual worlds

    Beomkyu Choi & Youngkyun Baek

    This study aims to find out factors of media characteristic which are considered to influence flow in learning through virtual worlds. One hundred ninety eight elementary students who are eleven to... More

    pp. 2382-2394

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  18. Assistance and possibilities: Analysis of learning-related factors affecting the online learning satisfaction of underprivileged students

    JaMee Kim & WonGyu Lee

    Online learning is used for different purposes such as the actualization of equal opportunity in education or excellence in education. In Korea, nationwide online learning has been launched since... More

    pp. 2395-2405

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  19. Teacher perceptions of learning affordances of multi-user virtual environments

    Vimani Gamage, Alexei Tretiakov & Barbara Crump

    While the affordances of multi-user virtual environments (MUVEs) for teaching and learning are a subject of numerous experience reports, there is little research on educators’ perceptions of... More

    pp. 2406-2413

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  20. Using Signals for appropriate feedback: Perceptions and practices

    Zeynep Tanes, Kimberly E. Arnold, Abigail Selzer King & Mary Ann Remnet

    Feedback is a crucial form of information for learners. With the availability of new educational technologies, the manner in which feedback is delivered has changed tremendously. Existing research ... More

    pp. 2414-2422

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