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Computers & Education

February 2011 Volume 56, Number 2

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Table of Contents

Number of articles: 20

  1. Exploring gender and gender pairing in the knowledge elaboration processes of students using computer-supported collaborative learning

    N. Ding, R.J. Bosker & E.G. Harskamp

    The aim of the study is to investigate the influence of gender and gender pairing on students’ learning performances and knowledge elaboration processes in Computer-Supported Collaborative Learning... More

    pp. 325-336

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  2. The automatic assessment of free text answers using a modified BLEU algorithm

    F. Noorbehbahani & A.A. Kardan

    e-Learning plays an undoubtedly important role in today’s education and assessment is one of the most essential parts of any instruction-based learning process. Assessment is a common way to... More

    pp. 337-345

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  3. What makes them happy and curious online? An empirical study on high school students’ Internet use from a self-determination theory perspective

    Ling Zhao, Yaobin Lu, Bin Wang & Wayne Huang

    From a self-determination theory perspective, this study tries to investigate how perceived autonomy support, perceived relatedness and competence affect high school students’ intrinsic motivations... More

    pp. 346-356

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  4. Using multimedia to reveal the hidden code of everyday behaviour to children with autistic spectrum disorders (ASDs)

    Theresa Doyle & Inmaculada Arnedillo-Sánchez

    This paper describes a framework which was developed for carers (teachers and parents) to help them create personalised social stories for children with autistic spectrum disorders (ASDs). It... More

    pp. 357-369

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  5. Perceived academic effects of instant messaging use

    Reynol Junco & Shelia R. Cotten

    College students use information and communication technologies at much higher levels and in different ways than prior generations. They are also more likely to multitask while using information... More

    pp. 370-378

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  6. Effects of face-to-face versus chat communication on performance in a collaborative inquiry modeling task

    Patrick H.M. Sins, Elwin R. Savelsbergh, Wouter R. van Joolingen & Bernadette H.A.M. van Hout-Wolters

    In many contemporary collaborative inquiry learning environments, chat is being used as a means for communication. Still, it remains an open issue whether chat communication is an appropriate means... More

    pp. 379-387

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  7. Using IT to assess IT: Towards greater authenticity in summative performance assessment

    C. Paul Newhouse

    An applied Information Technology (IT) course that is assessed using pen and paper may sound incongruous but it is symptomatic of the state of high-stakes assessment in jurisdictions such as... More

    pp. 388-402

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  8. Scaffolding problem solving in technology-enhanced learning environments (TELEs): Bridging research and theory with practice

    Minchi C. Kim & Michael J. Hannafin

    With the expanding availability and capability of varied technologies, classroom-based problem solving has become an increasingly attainable, yet still elusive, goal. Evidence of technology... More

    pp. 403-417

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  9. A case study on using prediction markets as a rich environment for active learning

    Patrick Buckley, John Garvey & Fergal McGrath

    In this paper, prediction markets are presented as an innovative pedagogical tool which can be used to create a Rich Environment for Active Learning (REAL). Prediction markets are designed to make ... More

    pp. 418-428

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  10. Are digital natives a myth or reality? University students’ use of digital technologies

    Anoush Margaryan, Allison Littlejohn & Gabrielle Vojt

    This study investigated the extent and nature of university students’ use of digital technologies for learning and socialising. The findings show that students use a limited range of mainly... More

    pp. 429-440

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  11. Towards a framework for educational affordances of blogs

    Liping Deng & Allan H.K. Yuen

    Accompanying the emergence of blog technology as a dominant online publishing paradigm is a growing interest in its educational benefits and applications. This study sets out to develop an... More

    pp. 441-451

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  12. Consideration factors and adoption of type, tabulation and framework for creating e-portfolios

    Chi-Cheng Chang, Kuo-Hung Tseng, Hsiu-Ping Yueh & Wei-Chien Lin

    The purpose of this research is to analyze the content of e-portfolios created by students in order to understand their tabulation and ways of displaying content. The analytic result shows that the... More

    pp. 452-465

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  13. A case study of the in-class use of a video game for teaching high school history

    William R. Watson, Christopher J. Mong & Constance A. Harris

    This study examines the case of a sophomore high school history class where "Making History", a video game designed with educational purposes in mind, is used in the classroom to teach about World ... More

    pp. 466-474

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  14. Teaching a CS introductory course: An active approach

    Isabel C. Moura & Natascha van Hattum-Janssen

    Computer Science (CS) introductory courses that are offered by the Department of Information Systems at the University of Minho (UM), Portugal, seem to abound in non-motivated students. They are... More

    pp. 475-483

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  15. Multiple peer-assessment modes to augment online student question-generation processes

    Fu-Yun Yu

    In view of the current theoretical and empirical support for a student-generated questions approach to learning along with the advantageous features of network technology, several online student... More

    pp. 484-494

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  16. Efficient learning using a virtual learning environment in a university class

    Daniel Stricker, David Weibel & Bartholomäus Wissmath

    This study examines a blended learning setting in an undergraduate course in psychology. A virtual learning environment (VLE) complemented the face-to-face lecture. The usage was voluntary and the ... More

    pp. 495-504

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  17. The impact of learner attributes and learner choice in an agent-based environment

    Yanghee Kim & Quan Wei

    This study examined the impact of learners’ attributes (gender and ethnicity) on their choice of a pedagogical agent and the impact of the attributes and choice on their perceptions of agent... More

    pp. 505-514

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  18. e-Learning continuance intention: Moderating effects of user e-learning experience

    Kan-Min Lin

    This study explores the determinants of the e-learning continuance intention of users with different levels of e-learning experience and examines the moderating effects of e-learning experience on ... More

    pp. 515-526

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  19. Empowering teachers to create educational software: A constructivist approach utilizing Etoys, pair programming and cognitive apprenticeship

    Young-Jin Lee

    This study investigates whether a visual programming environment called Etoys could enable teachers to create software applications meeting their own instructional needs. Twenty-four teachers who... More

    pp. 527-538

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  20. Teachers and game-based learning: Improving understanding of how to increase efficacy of adoption

    Diane Jass Ketelhut & Catherine C. Schifter

    Interest in game-based learning for K-12 is growing. Thus, helping teachers understand how to use these new pedagogies is important. This paper presents a cross-case study of the development of... More

    pp. 539-546

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