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Computers & Education

2003 Volume 40, Number 1

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Table of Contents

Number of articles: 5

  1. The Jeliot 2000 program animation system

    Ronit Ben-Bassat Levy, Mordechai Ben-Ari & Pekka A Uronen

    Jeliot 2000 is a program animation system intended for teaching introductory computer science to high school students. A program animation system is a system that displays a dynamic graphical... More

    pp. 1-15

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  2. Distance learning in elementary schools in Cyprus: the evaluation methodology and results

    Panagiotes S. Anastasiades

    During the school year 2000–2001, the Ministry of Education and Culture of Cyprus, the Department of Computer Science of the University of Cyprus and the bank of Cyprus implemented the first pilot ... More

    pp. 17-40

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  3. Computers in Russian schools: current conditions, main problems, and prospects for the future

    Olessia Chlopak

    This paper illustrates the current conditions of Russian schools and describes the major problems of Russian education. It also examines the past and present technological resources used in Russian... More

    pp. 41-55

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  4. Respecting the human needs of students in the development of e-learning

    Moti Frank, Nurit Reich & Keith Humphreys

    This paper deals with the process pupils, aged 11 and 12, go through in the course of distance learning using electronic mail. Based on the constructive approach principles for teaching, the idea... More

    pp. 57-70

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  5. Beyond Nintendo: design and assessment of educational video games for first and second grade students

    Ricardo Rosas, Miguel Nussbaum, Patricio Cumsille, Vladimir Marianov, Mónica Correa, Patricia Flores, Valeska Grau, Francisca Lagos, Ximena López, Verónica López, Patricio Rodriguez & Marcela Salinas

    The main objective of this study was to evaluate the effects of the introduction of educational videogames into the classroom, on learning, motivation, and classroom dynamics. These effects were... More

    pp. 71-94

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