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Computers & Education

2002 Volume 38, Number 4

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Table of Contents

Number of articles: 6

  1. Designing hypermedia tools for solving problems in mathematics

    José Chamoso Sánchez, Luis Hernández Encinas, Ricardo López Fernández & Mercedes Rodrı́guez Sánchez

    This article presents the design and preparation using hypermedia tools of an interactive CD-ROM for the active teaching and learning of diverse problem-solving strategies in Mathematics for... More

    pp. 303-317

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  2. Integrating internet tools into traditional CS distance education: students' attitudes

    Judith Gal-Ezer & David Lupo

    This paper describes a study conducted on the attitudes of students towards the integration of the Web as a channel of communication and a study tool in traditional distance teaching of Computer... More

    pp. 319-29

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  3. Assessing children's understanding of basic time concepts through multimedia software

    Chris T Panagiotakopoulos & George S Ioannidis

    The purpose of this study is to examine the role of the computer with multimedia software in assessing the perception of the basic time concepts by children. Special multimedia software was... More

    pp. 331-349

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  4. Educational metadata and brokerage for learning resources

    Luis E. Anido, Manuel J. Fernández, Manuel Caeiro, Juan M. Santos, Judith S. Rodrı́guez & Martı́n Llamas

    The learning technology standardization process is one of the key research activities in computer-based education. Institutions like the IEEE, the US Department of Defense and the European... More

    pp. 351-374

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  5. Studying online: evaluation of an online study environment

    Mark Grabe & Ellen Sigler

    This study evaluates student use of an online study environment. Its purposes were to (1) determine if college students will voluntarily use online study tools, (2) identify characteristics of... More

    pp. 375-383

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  6. Systematic selection and implementation of graphical user interface metaphors

    Ward Mitchell Cates

    This article begins with a discussion of what metaphors are and how they might be used in technology-based learning products' interfaces. It identifies two classes of metaphors: underlying and... More

    pp. 385-397

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