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Computers & Education

November 2018 Volume 126, Number 1

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Table of Contents

Number of articles: 33

  1. Profiling of English language teachers as trainees in an online course and ensuing implications

    Anna Mavroudi & Dina Tsagari

    The main objective of this paper is to demonstrate the importance of profiling English Language Teachers' preferences and experiences of Information and Communication Technologies (ICT) in order to... More

    pp. 1-12

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  2. Does self-generating a graphic organizer while reading improve students' learning?

    Tiphaine Colliot & Éric Jamet

    To understand a document, learners must select the relevant information, organize this information into a coherent representation, and integrate it with their prior knowledge. One way of... More

    pp. 13-22

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  3. Measuring digital literacies: Junior high-school students' perceived competencies versus actual performance

    Erez Porat, Department of Learning, Israel; Ina Blau, Department of Education and Psychology, Israel; Azy Barak, Department of Counseling and Human Development, Israel

    The widespread belief is that youth, "digital natives", who live their entire lives in media-rich digital environments and are ubiquitously connected through social networks, naturally develop... More

    pp. 23-36

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  4. The influences of self-regulated learning support and prior knowledge on improving learning performance

    Tzu-Chi Yang & Meng Chang Chen, Institute of Information Science, Taiwan; Sherry Y. Chen, Graduate Institute of Network Learning Technology, Taiwan

    Self-regulated learning (SRL) is helpful to students. On the other hand, prior knowledge has great effects on students' self-regulation and learning performance. To this end, this study aimed to... More

    pp. 37-52

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  5. Investigation of community of inquiry framework in regard to self-regulation, metacognition and motivation

    Selcan Kilis, Department of Educational Sciences, Turkey; Zahide Yıldırım, Department of Computer Education and Instructional Technology, Turkey

    Following theoretical frameworks including social-cognitive theory, constructivism and creating collaborative learning community, this correlational study elucidates the community of inquiry... More

    pp. 53-64

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  6. Integrating self-regulation principles with flipped classroom pedagogy for first year university students

    Eugenia M.W. Ng

    Flipped classroom is a new blended type of pedagogy. This study attempts to examine whether flipped classroom, with reference to self-regulation principles, is a good pedagogy for enhancing... More

    pp. 65-74

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  7. Students' learning performance and perceived motivation in gamified flipped-class instruction

    Zamzami Zainuddin

    This is a pilot study aimed at examining students' learning performance and perceived motivation between a gamified flipped classroom and a non-gamified flipped classroom instructional model, based... More

    pp. 75-88

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  8. A scoping review of research on digital game-based language learning

    Hsiu-Ting Hung, Department of English, Taiwan; Jie Chi Yang, Graduate Institute of Network Learning Technology, Taiwan; Gwo-Jen Hwang, Graduate Institute of Digital Learning and Education, Taiwan; Hui-Chun Chu & Chun-Chieh Wang, Department of Computer Science and Information Management, Taiwan

    The continuing attention to the educational value of digital games highlights the need for more focused literature reviews in order to identify critical gaps and opportunities in domain-specific... More

    pp. 89-104

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  9. Females in computing: Understanding stereotypes through collaborative picturing

    Tessa Berg, Alexander Sharpe & Emma Aitkin

    This study investigates attitudes and perceived stereotypes that children have towards female computer scientists. Research was conducted within 2 high schools in Scotland across 7 workshops... More

    pp. 105-114

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  10. A negotiation-based adaptive learning system for regulating help-seeking behaviors

    Chih-Yueh Chou & K. Robert Lai, Department of Computer Science and Engineering; Po-Yao Chao, Department of Information Communication; Shu-Fen Tseng, Department of Information Management; Ting-Yi Liao, Department of Computer Science and Engineering

    Help-seeking is an important aspect of self-regulated learning (SRL), but students may have ineffective help-seeking behaviors. For example, some students are unaware of their need to seek help,... More

    pp. 115-128

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  11. Virtual learning environment engagement and learning outcomes at a ‘bricks-and-mortar’ university

    Chris A. Boulton, Carmel Kent & Hywel T.P. Williams

    In this study, we analyse the relationship between engagement in a virtual learning environment (VLE) and module grades at a ‘bricks-and-mortar’ university in the United Kingdom. We measure VLE... More

    pp. 129-142

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  12. The impact of a forfeit-or-prize gamified teaching on e-learners’ learning performance

    Zi-Gang Ge, School of Network Education, China

    The present study aims to explore the impact of three reward strategies on adult e-learners’ learning performance in a gamified teaching process. One hundred and eighty participants who were... More

    pp. 143-152

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  13. Developing metadiscourse through reflective assessment in knowledge building environments

    Chunlin Lei, Shanghai University of International Business and Economics, China; Carol K.K. Chan, University of Hong Kong, Hong Kong

    This study examined how reflective assessment supported by principles facilitated metadiscourse for knowledge advances mediated by Knowledge Forum® (KF). Participants were 60 tertiary students in... More

    pp. 153-169

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  14. The influence of learners' perceptions of virtual humans on learning transfer

    Noah L. Schroeder, Fan Yang, Tanvi Banerjee & William L. Romine, Wright State University, United States; Scotty D. Craig, Arizona State University, United States

    Virtual humans are often integrated into novel multimedia learning environments. However, little is known about learner's perceptions of the agents or the relationship between the perceptions and... More

    pp. 170-182

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  15. To ban or not to ban? The effect of permissive versus restrictive laptop policies on student outcomes and teaching evaluations

    Lauren R. Elliott-Dorans

    As technologies have become more portable, scholars have turned their attention to whether the use of electronic devices during lecture positively or negatively affects student performance in the... More

    pp. 183-200

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  16. Impact of a remote lab on teaching practices and student learning

    Clara Viegas, School of Engineering, Portugal; Ana Pavani, Pontifícia Universidade Católica do Rio de Janeiro, Brazil; Natércia Lima & Arcelina Marques, School of Engineering, Portugal; Isabel Pozzo, Rosario Institute for Research in Educational Sciences, Argentina; Elsa Dobboletta, Rosario Regional School, Argentina; Vanessa Atencia, Daniel Barreto & Felipe Calliari, Pontifícia Universidade Católica do Rio de Janeiro, Brazil; André Fidalgo, School of Engineering, Portugal; Delberis Lima & Guilherme Temporão, Pontifícia Universidade Católica do Rio de Janeiro, Brazil; Gustavo Alves, School of Engineering, Portugal

    Remote Laboratories have become part of current teaching and learning, particularly in engineering. Their potential to aid students beyond their hands-on lab classes has been a matter of discussion... More

    pp. 201-216

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  17. Understanding mobile English-learning gaming adopters in the self-learning market: The Uses and Gratification Expectancy Model

    Chih-Ping Chen

    Innovative technology potentially offers new opportunities for booming self-learning markets in Taiwan. The advancement of mobile English-learning games has expedited the idea of self-learning by... More

    pp. 217-230

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  18. Does Gen Z's emotional intelligence promote iCheating (cheating with iPhone) yet curb iCheating through reduced nomophobia?

    Elodie Gentina, Department of Marketing, France; Thomas Li-Ping Tang, Department of Management, United States; Pierre-François Dancoine, Ramsay Générale de Santé, France

    Due to the popularity of smartphone (mobile phone) technology and new consumer products, parents, teachers, and researchers have grave concerns over adolescents' iPhone overuse and many iDisorders,... More

    pp. 231-247

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  19. Students' exploration strategies in computer-simulated complex problem environments: A latent class approach

    Samuel Greiff, University of Luxembourg, Luxembourg; Gyöngyvér Molnár, University of Szeged, Hungary; Romain Martin, University of Luxembourg, Luxembourg; Johannes Zimmermann, Psychologische Hochschule Berlin, Germany; Benő Csapó, MTA-SZTE Research Group on the Development of Competencies, Hungary

    Complex problem solving (CPS) is considered an important educational achievement indicator. Previous research has indicated that CPS performance depends to a substantial extent on the way students ... More

    pp. 248-263

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  20. Statistical semi-supervised system for grading multiple peer-reviewed open-ended works

    Juan Ramón Rico-Juan, Antonio-Javier Gallego, Jose J. Valero-Mas & Jorge Calvo-Zaragoza

    In the education context, open-ended works generally entail a series of benefits as the possibility of develop original ideas and a more productive learning process to the student rather than... More

    pp. 264-282

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