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Computers & Education

June 2018 Volume 121, Number 1

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Table of Contents

Number of articles: 12

  1. Enhancing student learning experience with technology-mediated gamification: An empirical study

    Crystal Han-Huei Tsay, University of Greenwich, United Kingdom; Alexander Kofinas, University of Bedfordshire, United Kingdom; Jing Luo, University of Greenwich, United Kingdom

    We evaluated the use of gamification to facilitate a student-centered learning environment within an undergraduate Year 2 Personal and Professional Development (PPD) course. In addition to face-to-... More

    pp. 1-17

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  2. The effects of metacognition on online learning interest and continuance to learn with MOOCs

    Ya-hsun Tsai, Department of Applied Chinese Language and Culture, Taiwan; Chien-hung Lin, Master Program in Teaching Chinese as a Second Language, Taiwan; Jon-chao Hong & Kai-hsin Tai, Department of Industrial Education, Taiwan

    Developments in technology have made online teacher training applicable to MOOCs, but the validation of MOOCs presents some challenges, including the high dropout rate and low continuance intention... More

    pp. 18-29

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  3. Mobile learning for science and mathematics school education: A systematic review of empirical evidence

    Muneera Bano & Didar Zowghi, Faculty of Engineering and Information Technology, Australia; Matthew Kearney, Sandra Schuck & Peter Aubusson, Faculty of Arts and Social Sciences, Australia

    The ubiquity, flexibility, ease of access and diverse capabilities of mobile technologies make them valuable and a necessity in current times. However, they are under-utilized assets in mathematics... More

    pp. 30-58

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  4. A model of factors affecting learning performance through the use of social media in Malaysian higher education

    Waleed Mugahed Al-Rahmi & Norma Alias, Ibnu Sina Institute for Scientific &Industrial Research (ISI-SIR), Malaysia; Mohd Shahizan Othman, Faculty of Computing, Malaysia; Victoria I. Marin, Faculty of Education and Social Sciences, Germany; Gemma Tur, Faculty of Education, Spain

    This study attempted to mitigate the gap in literature concerning the use of social media for active collaborative learning and engagement and its effect on the research students' learning... More

    pp. 59-72

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  5. Applying game mechanics and student-generated questions to an online puzzle-based game learning system to promote algorithmic thinking skills

    Chih-Chao Hsu & Tzone-I. Wang

    Algorithmic thinking is a core skill for constructing algorithms to solve problems and for understanding computer science. The purpose of this study was to examine the effects of using game... More

    pp. 73-88

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  6. AugmentedWorld: Facilitating the creation of location-based questions

    Miri Barak & Shadi Asakle

    This paper presents AugmentedWorld, an open and adaptive location-based platform, designed to facilitate the creation of multimedia-rich questions while connecting scientific topics to relevant... More

    pp. 89-99

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  7. How feedback provided by voluntary electronic quizzes affects learning outcomes of university students in large classes

    Manuel Förster, Constantin Weiser & Andreas Maur, Johannes Gutenberg-University Mainz, Germany

    In view of the increasing number of university students attending large statistics classes as a requirement for their degree courses, the use of an online learning environment is indispensable for ... More

    pp. 100-114

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  8. Are digital natives open to change? Examining flexible thinking and resistance to change

    Miri Barak

    The goal of this study was to examine university students' flexible thinking and resistance to change (as an opposite trait) according to their expertise in information and communication technology... More

    pp. 115-123

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  9. Multivariate characterization of university students using the ICT for learning

    María-Concepción Vega-Hernández, María-Carmen Patino-Alonso & María-Purificación Galindo-Villardón, Department of Statistics, Spain

    The new European training model has led to innovations in Higher Education as the incorporation of Information and Communication Technology (ICT) to learning processes. Each student learns in a... More

    pp. 124-130

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  10. Development and measurement validity of an instrument for the impact of technology-mediated learning on learning processes

    Sufen Wang & Kejing Zhang, Glorious Sun School of Business and Management, China; Ming Du & Zhijun Wang, School of Computer Science and Technology, China

    Technology-mediated learning (TML) has turned out to be essential in classroom in higher education. How to evaluate the effect of TML has become a critical issue in research and practice. Yet,... More

    pp. 131-142

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  11. Teachers as digital citizens: The influence of individual backgrounds, internet use and psychological characteristics on teachers’ levels of digital citizenship

    Moonsun Choi, Center on Education and Training for Employment, United States; Dean Cristol, Department of Teaching and Learning, United States; Belinda Gimbert, Educational Studies, United States

    The purpose of this study is to identify factors that influence teachers' levels of digital citizenship, defined in terms of individuals' thinking, skills, and behaviors with regard to Internet use... More

    pp. 143-161

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  12. Teaching in a Digital Environment (TIDE): Defining and measuring teachers' capacity to develop students' digital information and communication skills

    Magdalena Claro & Alvaro Salinas, Faculty of Education, Chile; Tania Cabello-Hutt, Department of Sociology, United States; Ernesto San Martín, Faculty of Mathematics, Chile; David D. Preiss, Psychology School, Chile; Susana Valenzuela, MIDE UC Measurement Center, Chile; Ignacio Jara, Centro de Políticas Comparadas en Educación, Chile

    The study presented in this paper consisted in defining a Teaching in a Digital Environment (TIDE) capacity construct and developing a performance-based test to measure Chilean teachers' ability to... More

    pp. 162-174

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