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Computers & Education

February 2018 Volume 117, Number 1

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Table of Contents

Number of articles: 13

  1. Enhance emotional and social adaptation skills for children with autism spectrum disorder: A virtual reality enabled approach

    Horace H.S. Ip, Centre for Innovative Applications of Internet and Multimedia Technologies, Hong Kong; Simpson W.L. Wong, Department of Education Studies, Hong Kong; Dorothy F.Y. Chan, Department of Paediatrics, Hong Kong; Julia Byrne, Chen Li, Vanessa S.N. Yuan, Kate S.Y. Lau & Joe Y.W. Wong, Centre for Innovative Applications of Internet and Multimedia Technologies, Hong Kong

    Deficits in social-emotional reciprocity, one of the diagnostic criteria of Autism Spectrum Disorder (ASD), greatly hinders children with ASD from responding appropriately and adapting themselves... More

    pp. 1-15

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  2. On the students' perceptions of the knowledge formation when submitted to a Project-Based Learning environment using web applications

    Laio Oriel Seman, Federal University of Santa Catarina, Brazil; Romeu Hausmann, Regional University of Blumenau, Brazil; Eduardo Augusto Bezerra, Federal University of Santa Catarina, Brazil

    This work presents a statistical analysis of the views of Electrical Engineering students, regarding the knowledge formation process in a Project-Based Learning application, as a complement to... More

    pp. 16-30

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  3. Cross-repository aggregation of educational resources

    Marcos Mouriño-García, Roberto Pérez-Rodríguez, Luis Anido-Rifón & Manuel J. Fernández-Iglesias, Dept. of Telematics Engineering, Spain; Víctor M. Darriba-Bilbao, Dept. of Informatics, Spain

    The proliferation of educational resource repositories promoted the development of aggregators to facilitate interoperability, that is, a unified access that would allow users to fetch a given... More

    pp. 31-49

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  4. Improving high school students' executive functions through digital game play

    Bruce D. Homer, PhD Program in Educational Psychology, United States; Jan L. Plass, CREATE Lab, United States; Charles Raffaele & Teresa M. Ober, PhD Program in Educational Psychology, United States; Alisha Ali, CREATE Lab, United States

    Executive functions (EF), the skills required to plan, monitor and control cognitive processes, are linked to many important educational and developmental outcomes. The Alien Game is a digital game... More

    pp. 50-58

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  5. Analyzing productive learning behaviors for students using immediate corrective feedback in a blended learning environment

    Xin Chen, School of Engineering Education, United States; Lori Breslow, MIT Sloan School of Management, United States; Jennifer DeBoer, School of Engineering Education, United States

    Undergraduate classes in many science and engineering courses are utilizing asynchronous computer platforms to host educational materials such as lecture videos or discussion forums. These... More

    pp. 59-74

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  6. The influence of Gesture-Based Learning System (GBLS) on Learning Outcomes

    Moamer Shakroum, Kok Wai Wong & Chun Che Fung

    The effectiveness of Gesture-Based Learning System (GBLS) has been reported in some recent studies. However, not many of those studies have investigated on how GBLS mode influences the learning... More

    pp. 75-101

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  7. Critical evaluation of existing audio learning systems using a proposed TOL model

    Raj Kishen Moloo, Kavi Kumar Khedo & Tadinada Venkata Prabhakar, Department of Computer Science and Engineering, Mauritius

    This work forms part of a larger research work which advocates that audio-only learning mode can be developed into a full fledge audio-MOOC. The audio-MOOC should incorporate a learner-centric... More

    pp. 102-115

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  8. Embodied interactive video lectures for improving learning comprehension and retention

    I-Chun Hung, Department of Information Management, Taiwan; Kinshuk, College of Information, United States; Nian-Shing Chen, Department of Information Management, Taiwan

    The increased interaction with multimedia content has been recognized as a significant factor to improve learners’ learning outcomes. As a result, interactive video lectures are increasingly being ... More

    pp. 116-131

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  9. Keyboarding versus handwriting speed of higher education students with and without learning disabilities: Does touch-typing assist in narrowing the gap?

    Hayley Weigelt-Marom & Naomi Weintraub, Neurodevelopmental Disabilities and Writing Research Laboratory, Israel

    Keyboarding has become an essential writing mode. Yet, many do not keyboard as fast as they handwrite, perhaps due to lack of efficient keyboarding skills. The current study examined the immediate ... More

    pp. 132-140

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  10. Beyond knowledge: Examining digital literacy's role in the acquisition of understanding in science

    Jeffrey Alan Greene, Dana Z. Copeland, Victor M. Deekens & Seung B. Yu

    Today's students must learn to be critical consumers of the digital learning technologies that are rapidly populating their world. Digital literacy is not an innate skill, and comprises more than... More

    pp. 141-159

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  11. Technology valued? Observation and review activities to enhance future teachers’ utility value toward technology integration

    Ugur Kale

    This study examined the influence of observation of technology demonstrations and review of relevant text resources on the utility values of mobile and social networking tools that preservice... More

    pp. 160-174

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  12. Cell phone usage and academic performance: An experiment

    Daniel Darghan Felisoni, FGV/EAESP, Brazil; Alexandra Strommer Godoi, Department of Economics, Brazil

    This paper makes use of an experiment to test the relationship between the actual average time students spend using their smartphones per day and academic performance. Differently from previous... More

    pp. 175-187

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  13. Geography learning in primary school: Comparing face-to-face versus tablet-based instruction methods

    Steven Walczak & Natalie Greene Taylor

    Touchscreen tablet technology is being widely adopted in primary and secondary schools throughout the world. Current research largely explores how to use this technology to teach reading and... More

    pp. 188-198

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