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Computers & Education

August 2017 Volume 111, Number 1

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Table of Contents

Number of articles: 12

  1. Augmented reality and pedestrian navigation through its implementation in m-learning and e-learning: Evaluation of an educational program in Chile

    Jorge Joo-Nagata, GRIAL Group. University of Salamanca – Universidad Metropolitana de Ciencias de la Educación, Chile; Fernando Martinez Abad, IUCE Group. University of Salamanca, Spain; José García-Bermejo Giner & Francisco J. García-Peñalvo, Departamento de Informática y Automática, Spain

    The implementation of Mobile Pedestrian Navigation and Augmented Reality in mobile learning contexts shows new forms of interaction when students are taught by means of learning activities in... More

    pp. 1-17

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  2. Developing and validating a scale for measuring changes in teachers' ICT integration proficiency over time

    Shihkuan Hsu

    Many studies have investigated the level of teacher ICT integration proficiency, but few studies have examined changes in proficiency over time. This study describes the development of a scale for ... More

    pp. 18-30

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  3. Behavioral patterns of elementary students and teachers in one-to-one robotics instruction

    Sevda Kucuk & Burak Sisman

    Using robotics technologies in education is increasingly common and has the potential to impact students' learning. Educational robotics is a valuable tool for developing students' cognitive and... More

    pp. 31-43

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  4. Clickers can promote fact retention but impede conceptual understanding: The effect of the interaction between clicker use and pedagogy on learning

    Amy M. Shapiro & Judith Sims-Knight, Psychology Department, United States; Grant V. O'Rielly, Physics Department, United States; Paul Capaldo, Biology Department, United States; Teal Pedlow, Leamarie Gordon & Kristina Monteiro, Psychology Department, United States

    pp. 44-59

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  5. Analyzing gameplay data to inform feedback loops in The Radix Endeavor

    Meng-Tzu Cheng, National Changhua University of Education, Taiwan; Louisa Rosenheck, Massachusetts Institute of Technology, United States; Chen-Yen Lin, Eli Lilly and Company, United States; Eric Klopfer, Massachusetts Institute of Technology, United States

    The purpose of this study is to explore some of the ways in which gameplay data can be analyzed to yield results that feed back into the learning ecosystem. There is a solid research base showing... More

    pp. 60-73

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  6. The effects of multiple-pedagogical agents on learners’ academic success, motivation, and cognitive load

    Serkan Dinçer & Ahmet Doğanay, University of Cukurova, Turkey

    In computer-assisted instruction, primary causes for the main problems are student's feeling lonely and lack of social learning environment. Pedagogical agents, which could enable students to use... More

    pp. 74-100

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  7. Battling bias: Effects of training and training context

    Jackie M. Poos & Karel van den Bosch, TNO; Christian P. Janssen, Utrecht University

    This study investigates whether cognitive bias in judgment and decision making can be reduced by training, and whether the effects are affected by the nature of the training environment. Theory... More

    pp. 101-113

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  8. Blogging mathematics: Using technology to support mathematical explanations for learning fractions

    Keri L. Stoyle & Bradley J. Morris

    Explanations with others help students learn yet little is known about how technology can support and augment these benefits. This paper describes an experiment that compared the effects of... More

    pp. 114-127

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  9. Examining the students’ behavioral intention to use e-learning in Azerbaijan? The General Extended Technology Acceptance Model for E-learning approach

    Ching-Ter Chang, Jeyhun Hajiyev & Chia-Rong Su, Department of Information Management

    Azerbaijan has successfully incorporated modern Information Communication Technologies (ICT) in the education system. The major goal is to raise the standard of education. The factors that affect... More

    pp. 128-143

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  10. Ubiquitous auction learning system with TELD (Teaching by Examples and Learning by Doing) approach: A quasi-experimental study

    Xiang T.R. Kong, Department of Transportation Economics and Logistics Management; G.W. Chen, Faculty of Education; George Q. Huang, HKU-ZIRI Lab for Physical Internet; Hao Luo, Department of Transportation Economics and Logistics Management

    As the most critical trading mechanism in supply chain management/operation management fields, Dutch auction theories and practices have been regarded as one of the key teaching subjects of many... More

    pp. 144-157

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  11. A comparative analysis of forums and wikis as tools for online collaborative learning

    Michele Biasutti

    The current paper presents a comparative analysis of forums and wikis as tools for online collaborative learning. The comparison was developed analyzing the data collected during a collaborative... More

    pp. 158-171

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  12. Teacher perceptions on the use of digital gamified learning in tourism education: The case of South African secondary schools

    Asta Adukaite, USI – Università della Svizzera italiana, Switzerland; Izak van Zyl, Cape Peninsula University of Technology, South Africa; Şebnem Er, University of Cape Town, South Africa; Lorenzo Cantoni, USI – Università della Svizzera italiana, Switzerland

    With the global diffusion of digital gaming, there is an increasing call to establish to what extent games and their elements could be harnessed for learning and education. Most research in this... More

    pp. 172-190

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