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Computers & Education

June 2017 Volume 109, Number 1

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Table of Contents

Number of articles: 15

  1. Push or pull? Unpacking the social compensation hypothesis of Internet use in an educational context

    Rachel Grieve, Nenagh Kemp, Kimberley Norris & Christine R. Padgett

    Individual differences such as social anxiety and extraversion have been shown to influence education outcomes. However, there has been limited investigation of the relationship between individual ... More

    pp. 1-10

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  2. Learning in Digital Networks – ICT literacy: A novel assessment of students' 21st century skills

    Fazilat Siddiq, Department of Teacher Education and School Research (ILS), Norway; Perman Gochyyev & Mark Wilson, Berkeley Evaluation and Assessment Research (BEAR) Center, United States

    The present investigation aims to fill some of the gaps revealed in the literature regarding the limited access to more advanced and novel assessment instruments for measuring students' ICT... More

    pp. 11-37

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  3. An adaptive collaboration script for learning with multiple visual representations in chemistry

    Martina A. Rau, Department of Educational Psychology, United States; Hannah E. Bowman & John W. Moore, Department of Chemistry, United States

    Undergraduate STEM instruction increasingly uses educational technologies to support problem-solving activities. Educational technologies offer two key features that may make them particularly... More

    pp. 38-55

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  4. Mobile-based assessment: Investigating the factors that influence behavioral intention to use

    Stavros A. Nikou & Anastasios A. Economides

    Acceptance and intention to use mobile learning is a topic of growing interest in the field of education. Although there is a considerable amount of studies investigating mobile learning acceptance... More

    pp. 56-73

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  5. Comparing cyberbullying perpetration on social media between primary and secondary school students

    Shirley S. Ho, Liang Chen & Angelica P.Y. Ng

    This study aims to explore factors associated with cyberbullying perpetration on social media among children and adolescents in Singapore, based on the theory of reasoned action and the parental... More

    pp. 74-84

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  6. Test-takers’ eye movements: Effects of integration aids and types of graphical representations

    Steffani Saß, Kerstin Schütte & Marlit Annalena Lindner

    The study focuses on integration aids (i.e., signals) and their effect on how students process different types of graphical representations (representational pictures vs. organizational pictures vs... More

    pp. 85-97

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  7. Efficiency of using VNS algorithm for forming heterogeneous groups for CSCL learning

    Đurđica Takači, University of Novi Sad; Miroslav Marić, University of Belgrade; Gordana Stankov, Subotica Tech; Aleksandar Djenić, University of Belgrade

    In this paper the efficiency of using VNS (Variable Neighborhood Search) algorithm for forming four member heterogeneous groups within CSCL (Computer supporting collaborative learning) is analyzed.... More

    pp. 98-108

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  8. How are e-leadership practices in implementing a school virtual learning environment enhanced? A grounded model study

    Yan Piaw Chua, University of Malaya, Malaysia; Yee Pei Chua, Universiti Putra Malaysia, Malaysia

    E-leadership is defined as a social influence process mediated by information and communication technology to produce change in behavior and performance with individuals and groups in an... More

    pp. 109-121

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  9. Digital card games in education: A ten year systematic review

    Maria Kordaki & Anthi Gousiou

    This paper presents a 10-year review study that focuses on the investigation of the use of Digital Card Games (DCGs) as learning tools in education. Specific search terms keyed into 10 large... More

    pp. 122-161

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  10. Assessing elementary students’ computational thinking in everyday reasoning and robotics programming

    Guanhua Chen & Ji Shen, University of Miami, United States; Lauren Barth-Cohen, University of Utah, United States; Shiyan Jiang, University of Miami, United States; Xiaoting Huang, Peking University, China; Moataz Eltoukhy, University of Miami, United States

    Based on a framework of computational thinking (CT) adapted from Computer Science Teacher Association's standards, an instrument was developed to assess fifth grade students' CT. The items were... More

    pp. 162-175

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  11. Measuring pedagogical agent persona and the influence of agent persona on learning

    Noah L. Schroeder & William L. Romine, Wright State University, United States; Scotty D. Craig, Arizona State University, United States

    Pedagogical agents are virtual characters embedded within a learning environment to enhance student learning. Researchers are beginning to understand the conditions in which pedagogical agents can ... More

    pp. 176-186

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  12. The influence of access to eReaders, computers and mobile phones on children's book reading frequency

    Margaret K. Merga, Murdoch University, Australia; Saiyidi Mat Roni, Universiti Teknologi MARA, Malaysia

    Regular recreational book reading is a practice that confers substantial educative benefit. However, not all book types may be equally beneficial, with paper book reading more strongly associated... More

    pp. 187-196

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  13. A framework for improving web accessibility and usability of Open Course Ware sites

    Germania Rodríguez, Department of Computer Science and Electronics, Ecuador; Jennifer Pérez, Universidad Politécnica de Madrid, Spain; Samanta Cueva & Rommel Torres, Department of Computer Science and Electronics, Ecuador

    Since its inception, one of the primary goals of the Internet has been the open access of information and documents online. This openness aims to allow access to universal knowledge. The Open... More

    pp. 197-215

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  14. Investigating the simulation elements of environment and control: Extending the Uncanny Valley Theory to simulations

    Matt C. Howard

    Recent technological advancements have enabled the widespread application of simulations in organizations, particularly for training contexts. Two important simulation elements, environment and... More

    pp. 216-232

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  15. Using virtual learning environments in bricolage mode for orchestrating learning situations across physical and virtual spaces

    Juan A. Muñoz-Cristóbal, School of Telecommunications Engineering, Spain; Vanesa Gallego-Lema & Higinio F. Arribas-Cubero, Faculty of Education and Social Work, Spain; Alejandra Martínez-Monés, School of Computer Science, Spain; Juan I. Asensio-Pérez, School of Telecommunications Engineering, Spain

    Teachers usually implement their pedagogical ideas in Virtual Learning Environments (VLEs) in a continuous refinement approach also known as “bricolage”. Recently, different proposals have enabled ... More

    pp. 233-252

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