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Computers & Education

March 2017 Volume 106, Number 1

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Table of Contents

Number of articles: 12

  1. Rethinking testing mode: Should I offer my next chemistry test on paper or computer?

    Anna Agripina Prisacari, Iowa State University, United States; Jared Danielson, Iowa State University College of Veterinary Medicine, United States

    The purpose of this study was to compare student performance on two proctored quizzes and one practice test taken in paper-based or computer-based testing mode using an equal number of algorithmic,... More

    pp. 1-12

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  2. Three different roles, five different aspects: Differences and similarities in viewing school mobile phone policies among teachers, parents, and students

    Qiufeng Gao, Psychology & Social College, China; Zheng Yan, State University of New York at Albany, United States; Chuqian Wei & Yuying Liang, Psychology & Social College, China; Lei Mo, Center for the Study of Applied Psychology, China

    The purpose of this study was to explore perceived differences in mobile phone policies among three different groups: teachers, parents, and students, from five different aspects: policy impact,... More

    pp. 13-25

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  3. Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns

    Gwo-Jen Hwang, Graduate Institute of Digital Learning and Education, Taiwan; Ting-Chia Hsu, Department of Technology Application and Human Resource Development, Taiwan; Chiu-Lin Lai & Ching-Jung Hsueh, Graduate Institute of Digital Learning and Education, Taiwan

    Scholars have indicated the importance of considering anxiety in language learning. They have also pointed out the potential of integrating learning content into gaming contexts. However, few have ... More

    pp. 26-42

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  4. Individualising gamification: An investigation of the impact of learning styles and personality traits on the efficacy of gamification using a prediction market

    Patrick Buckley & Elaine Doyle

    Gamification is increasingly being used as a way to increase student engagement, motivate and promote learning and facilitate the development of sustainable life skills. Findings from research... More

    pp. 43-55

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  5. The indirect relationship of media multitasking self-efficacy on learning performance within the personal learning environment: Implications from the mechanism of perceived attention problems and self-regulation strategies

    Jiun-Yu Wu

    Media multitasking, characterized by simultaneous engagement in multiple media forms, is prevalent among university students within the personal learning environment. However, those who think they ... More

    pp. 56-72

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  6. The effects of attention monitoring with EEG biofeedback on university students' attention and self-efficacy: The case of anti-phishing instructional materials

    Jerry Chih-Yuan Sun & Katherine Pin-Chen Yeh

    This study investigated the effects of attention monitoring with EEG biofeedback on university students' attention and self-efficacy for learning. This study employed a quasi-experimental design,... More

    pp. 73-82

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  7. The effects of a digital formative assessment tool on mathematics achievement and student motivation: Results of a randomized experiment

    Janke M. Faber & Hans Luyten, Department of Research Methodology; Adrie J. Visscher, ELAN

    In this study a randomized experimental design was used to examine the effects of a digital formative assessment tool on mathematics achievement and motivation in grade three primary education (n... More

    pp. 83-96

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  8. Using Twitter for education: Beneficial or simply a waste of time?

    Ying Tang & Khe Foon Hew

    Twitter, a popular microblogging social networking site, allows individuals to communicate by sending short messages of up to 140 characters. Although it enables people to be in constant contact,... More

    pp. 97-118

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  9. Educators' open educational collaboration online: The dilemma of emotional ownership

    Henri Pirkkalainen, Tampere University of Technology, Finland; Jan M. Pawlowski, Ruhr West University of Applied Sciences, Germany; Dimitra Pappa, The National Center for Scientific Research (NCSR), Greece

    The open education movement has witnessed ups and downs from initial interest in transparency and openness, followed by a lack of reuse of open educational resources (OER) and the massive boost of ... More

    pp. 119-136

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  10. Learning English with Augmented Reality: Do learning styles matter?

    Ting-Chia Hsu

    This study attempted to develop and compare two Augmented Reality (AR) educational game systems for third graders to learn English vocabulary in free and situated surroundings. One system was... More

    pp. 137-149

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  11. Direct manipulation is better than passive viewing for learning anatomy in a three-dimensional virtual reality environment

    Susan Jang, Department of Human Development, United States; Jonathan M. Vitale, Graduate School of Education University of California Berkeley, United States; Robert W. Jyung, Department of Otolaryngology, United States; John B. Black, Department of Human Development, United States

    With the advancement of virtual reality (VR) technologies, medical students may now study complex anatomical structures in three-dimensional (3-D) virtual environments, without relying solely upon ... More

    pp. 150-165

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  12. Stop propagating the learning styles myth

    Paul A. Kirschner, Open University of the Netherlands

    We all differ from each other in a multitude of ways, and as such we also prefer many different things whether it is music, food or learning. Because of this, many students, parents, teachers,... More

    pp. 166-171

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